>HonorNite (Created page with "Deals 200 damage, paralyzes for 120f. Each ball will last on the field for 480 frames. They take 40 frames to travel from the center of a panel to the center of an adjacent pa...") |
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{{Infobox chip | |||
|name=BgDthThd | |||
|description=Use Bug Frag with DarkThnd! | |||
|class=Giga | |||
|game=Falzar | |||
|number=5 | |||
|element=Elec | |||
|damage=0 | |||
|mb=80 | |||
|code1=V | |||
|delay=0 | |||
|name_ja=バグデスサンダー | |||
|description_ja=Bためうちがバグのかけらをしょうひするダークサンダーに | |||
}} | |||
Deals 200 damage, paralyzes for 120f. Each ball will last on the field for 480 frames. They take 40 frames to travel from the center of a panel to the center of an adjacent panel. | Deals 200 damage, paralyzes for 120f. Each ball will last on the field for 480 frames. They take 40 frames to travel from the center of a panel to the center of an adjacent panel. | ||
If the player has 0 BugFrags, the charge shot becomes a normal Thunder. | If the player has 0 BugFrags, the charge shot becomes a normal Thunder. | ||
Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.) | Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.) | ||
{{Navplate chips}} |
Revision as of 17:54, 18 October 2022
File:Chip 005.png | |
File:Chip Icon 005.png BgDthThd | |
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Description | Use Bug Frag with DarkThnd! |
Class | [[Chips (BN)#|]] Giga |
Library # | 5 |
Element | Elec Elec |
Attack power | — |
MB | 80 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Deals 200 damage, paralyzes for 120f. Each ball will last on the field for 480 frames. They take 40 frames to travel from the center of a panel to the center of an adjacent panel. If the player has 0 BugFrags, the charge shot becomes a normal Thunder. Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.)