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The Remobit's travel path will cover all columns where the opponent has panels, even if the user also has panels in that column. | The Remobit's travel path will cover all columns where the opponent has panels, even if the user also has panels in that column. | ||
==Unique Interactions== | |||
While the Remobit will stop at every panel within its range, there are a few cases where it will not attack before moving on to the next panel. These instances do not alter the delay before moving to the next panel. The Remobit will not attack if: | |||
* The panel belongs to the user. | |||
* The panel already has a hole or is an air panel. | |||
* The panel is occupied by a Type 2 object such as a {{Chip|2|Rock Cube}} or {{Chip|2|Guardian}}. | |||
A Remobit will fire onto its associated Twisty object if it's within the opponent's area, but will not take damage from the attack. It also will not damage the user if they are on the panel at the time it's attacked (such as by using {{Chip|2|Step Sword}}). | |||
{{Navplate chips (BN2)}} | {{Navplate chips (BN2)}} |
Revision as of 22:13, 12 August 2024
Remobit1 | |
---|---|
Description | Generates remobit in enemy area |
Full name | Remote Bit 1 |
Class | Standard |
Library # | 104 |
Element | Elec |
Attack power | 80 |
Codes | E G J K N |
MB | 8 |
Remobit2 | |
---|---|
Description | Generates remobit in enemy area |
Full name | Remote Bit 2 |
Class | Standard |
Library # | 105 |
Element | Elec |
Attack power | 80 |
Codes | B F I R U |
MB | 16 |
Remobit3 | |
---|---|
Description | Generates remobit in enemy area |
Full name | Remote Bit 3 |
Class | Standard |
Library # | 106 |
Element | Elec |
Attack power | 80 |
Codes | A L M T Y |
MB | 32 |
The Remote Bit chip series summons a member of the Twisty virus family on the panel in front of the user and a Remobit on the top panel of the opponent's back row. The Remobit zigzags across the opponent's area, stopping to hit each panel with an Elec attack, leaving a hole behind. All versions of the chip deal 80 damage, and are differentiated by health and behavior.
Remobit1 has 40HP, moves at a moderate speed, and zigzags horizontally across the opponent's area. When spawned, the Remobit first travels down to the middle row before beginning to travel horizontally across the field.
Remobit2 has 10HP, moves at high speed, and zigzags vertically across the opponent's area. When spawned, the Remobit first travels down.
Remobit3 has 100HP, moves at a slow speed, and zigzags vertically across the opponent's area. When spawned, the Remobit first travels down.
The Remobit's travel path will cover all columns where the opponent has panels, even if the user also has panels in that column.
Unique Interactions
While the Remobit will stop at every panel within its range, there are a few cases where it will not attack before moving on to the next panel. These instances do not alter the delay before moving to the next panel. The Remobit will not attack if:
- The panel belongs to the user.
- The panel already has a hole or is an air panel.
- The panel is occupied by a Type 2 object such as a RockCube or Guardian.
A Remobit will fire onto its associated Twisty object if it's within the opponent's area, but will not take damage from the attack. It also will not damage the user if they are on the panel at the time it's attacked (such as by using StepSwrd).