m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3") |
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
||
Line 7: | Line 7: | ||
|damage=100 | |damage=100 | ||
|mb=16 | |mb=16 | ||
|codes= | |codes=J,K,T\n|delay=20 | ||
|delay=20 | |||
||name_ja=ブーメラン | ||name_ja=ブーメラン | ||
|description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | |description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | ||
Line 21: | Line 20: | ||
|damage=140 | |damage=140 | ||
|mb=26 | |mb=26 | ||
|codes= | |codes=B,L,V\n|delay=20 | ||
|delay=20 | |||
||name_ja=ハイブーメラン | ||name_ja=ハイブーメラン | ||
|description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | |description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | ||
Line 35: | Line 33: | ||
|damage=170 | |damage=170 | ||
|mb=36 | |mb=36 | ||
|codes= | |codes=I,M,W\n|delay=20 | ||
|delay=20 | |||
||name_ja=メガブーメラン | ||name_ja=メガブーメラン | ||
|description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | |description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン |
Revision as of 21:03, 18 October 2022
File:Chip 119.png | |
File:Chip Icon 119.png Boomer | |
---|---|
Description | Boomerang that circ btl field |
Class | [[Chips (BN)#|]] Standard |
Library # | 119 |
Element | Wood Wood |
Attack power | 100 |
Codes | J K T\n |
MB | 16 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 120.png | |
File:Chip Icon 120.png HiBoomer | |
---|---|
Description | Boomerang that circ btl field |
Class | [[Chips (BN)#|]] Standard |
Library # | 120 |
Element | Wood Wood |
Attack power | 140 |
Codes | B L V\n |
MB | 26 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 121.png | |
File:Chip Icon 121.png M-Boomer | |
---|---|
Description | Boomerang that circ btl field |
Class | [[Chips (BN)#|]] Standard |
Library # | 121 |
Element | Wood Wood |
Attack power | 170 |
Codes | I M W\n |
MB | 36 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Creates Grass Panel on every enemy panel it travels over. Will not create grass over holes. They have 20f chip lockout. Changes panels before dealing damage.