m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1") |
||
Line 7: | Line 7: | ||
|damage=100 | |damage=100 | ||
|mb=16 | |mb=16 | ||
|codes=J,K,T | \|codes=J,K,T|delay=20 | ||
||name_ja=ブーメラン | ||name_ja=ブーメラン | ||
|description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | |description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | ||
Line 20: | Line 20: | ||
|damage=140 | |damage=140 | ||
|mb=26 | |mb=26 | ||
|codes=B,L,V | \|codes=B,L,V|delay=20 | ||
||name_ja=ハイブーメラン | ||name_ja=ハイブーメラン | ||
|description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | |description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | ||
Line 33: | Line 33: | ||
|damage=170 | |damage=170 | ||
|mb=36 | |mb=36 | ||
|codes=I,M,W | \|codes=I,M,W|delay=20 | ||
||name_ja=メガブーメラン | ||name_ja=メガブーメラン | ||
|description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | |description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン |
Revision as of 21:05, 18 October 2022
"\" can not be assigned to a declared number type with value 16.
File:Chip 119.png | |
File:Chip Icon 119.png Boomer | |
---|---|
Description | Boomerang that circ btl field |
Class | [[Chips (BN)#|]] Standard |
Library # | 119 |
Element | Wood Wood |
Attack power | 100 |
Codes | J K T |
MB | 16 \ |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 26.
File:Chip 120.png | |
File:Chip Icon 120.png HiBoomer | |
---|---|
Description | Boomerang that circ btl field |
Class | [[Chips (BN)#|]] Standard |
Library # | 120 |
Element | Wood Wood |
Attack power | 140 |
Codes | B L V |
MB | 26 \ |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 36.
File:Chip 121.png | |
File:Chip Icon 121.png M-Boomer | |
---|---|
Description | Boomerang that circ btl field |
Class | [[Chips (BN)#|]] Standard |
Library # | 121 |
Element | Wood Wood |
Attack power | 170 |
Codes | I M W |
MB | 36 \ |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Creates Grass Panel on every enemy panel it travels over. Will not create grass over holes. They have 20f chip lockout. Changes panels before dealing damage.