Seed chip series (BN6)

Chip series (BN)
Revision as of 17:00, 18 October 2022 by Move page script (talk | contribs) (Move page script moved page Seed Series to Seed series without leaving a redirect)
File:Chip 067.png
File:Chip Icon 067.png GrasSeed
DescriptionMakes 9sq meadow 3sq ahead
Class[[Chips (BN)#|]] Standard
Library #67
ElementWood Wood
Attack power10
MB19
Chip lockout10 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 068.png
File:Chip Icon 068.png IceSeed
DescriptionMakes 9sq ice field 3sq ahead
Class[[Chips (BN)#|]] Standard
Library #68
ElementAqua Aqua
Attack power10
MB31
Chip lockout10 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 069.png
File:Chip Icon 069.png PoisSeed
DescriptionMakes 9sq poisn swp 3sq ahead
Class[[Chips (BN)#|]] Standard
Library #69
ElementNull Null
Attack power10
MB37
Chip lockout10 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".


Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle. Seeds change the panels after dealing damage. However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes.