File:Chip 067.png | |
File:Chip Icon 067.png GrasSeed | |
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Description | Makes 9sq meadow 3sq ahead |
Class | [[Chips (BN)#|]] Standard |
Library # | 67 |
Element | Wood Wood |
Attack power | 10 |
Codes | A F S * |
MB | 19 |
Chip lockout | 10 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 068.png | |
File:Chip Icon 068.png IceSeed | |
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Description | Makes 9sq ice field 3sq ahead |
Class | [[Chips (BN)#|]] Standard |
Library # | 68 |
Element | Aqua Aqua |
Attack power | 10 |
Codes | A L R * |
MB | 31 |
Chip lockout | 10 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 069.png | |
File:Chip Icon 069.png PoisSeed | |
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Description | Makes 9sq poisn swp 3sq ahead |
Class | [[Chips (BN)#|]] Standard |
Library # | 69 |
Element | Null Null |
Attack power | 10 |
Codes | H N P * |
MB | 37 |
Chip lockout | 10 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle. Seeds change the panels after dealing damage.
However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes.