Fire Hit chip series (BN6)

Chip series (BN6)
Revision as of 19:02, 19 October 2022 by Bigfarts (talk | contribs) (Reverted edits by Bigfarts (talk) to last revision by Move page script)
File:Chip 6 105.png
File:Chip Icon 6 105.png FireHit1
DescriptionSlams closest enemy
Class[[Chips (BN6)#|]] Standard
Library #105
ElementFire Fire
Attack power60
CodesD E F
MB12 (max 5 copies)
Chip lockout20 frames
Part of program advancesFlmHook1
File:Chip 6 106.png
File:Chip Icon 6 106.png FireHit2
DescriptionSlams closest enemy
Class[[Chips (BN6)#|]] Standard
Library #106
ElementFire Fire
Attack power120
CodesR S T
MB22 (max 4 copies)
Chip lockout20 frames
Part of program advancesFlmHook2
File:Chip 6 107.png
File:Chip Icon 6 107.png FireHit3
DescriptionSlams closest enemy
Class[[Chips (BN6)#|]] Standard
Library #107
ElementFire Fire
Attack power180
CodesA B C
MB32 (max 3 copies)
Chip lockout20 frames
Part of program advancesFlmHook3, MstrCros

Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.


Template:Navplate chips 6