Boomerang chip series (BN6)

Chip series (BN)
Revision as of 21:05, 18 October 2022 by Bigfarts (talk | contribs) (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1")

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File:Chip 119.png
File:Chip Icon 119.png Boomer
DescriptionBoomerang that circ btl field
Class[[Chips (BN)#|]] Standard
Library #119
ElementWood Wood
Attack power100
CodesJ K T
MB16 \
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

"\" can not be assigned to a declared number type with value 26.

File:Chip 120.png
File:Chip Icon 120.png HiBoomer
DescriptionBoomerang that circ btl field
Class[[Chips (BN)#|]] Standard
Library #120
ElementWood Wood
Attack power140
CodesB L V
MB26 \
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

"\" can not be assigned to a declared number type with value 36.

File:Chip 121.png
File:Chip Icon 121.png M-Boomer
DescriptionBoomerang that circ btl field
Class[[Chips (BN)#|]] Standard
Library #121
ElementWood Wood
Attack power170
CodesI M W
MB36 \
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".


Creates Grass Panel on every enemy panel it travels over. Will not create grass over holes. They have 20f chip lockout. Changes panels before dealing damage.