Fire Hit chip series (BN6): Difference between revisions

Chip series (BN6)
m (Reverted edits by Bigfarts (talk) to last revision by Move page script)
Tags: Replaced Rollback
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|description=Slams closest enemy
|description=Slams closest enemy
|class=Standard
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|librarysection=Standard
|number=105
|number=105
|element=Fire
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|description=Slams closest enemy
|description=Slams closest enemy
|class=Standard
|class=Standard
|librarysection=Standard
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|description=Slams closest enemy
|description=Slams closest enemy
|class=Standard
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|librarysection=Standard
|number=107
|number=107
|element=Fire
|element=Fire

Revision as of 19:05, 19 October 2022

Chip 6 Standard 105.png
Chip Icon 6 Standard 105.png FireHit1
DescriptionSlams closest enemy
ClassStandard
Library #105
ElementFire Fire
Attack power60
CodesD E F
MB12 (max 5 copies)
Chip lockout20 frames
Part of program advancesFlmHook1
Chip 6 Standard 106.png
Chip Icon 6 Standard 106.png FireHit2
DescriptionSlams closest enemy
ClassStandard
Library #106
ElementFire Fire
Attack power120
CodesR S T
MB22 (max 4 copies)
Chip lockout20 frames
Part of program advancesFlmHook2
Chip 6 Standard 107.png
Chip Icon 6 Standard 107.png FireHit3
DescriptionSlams closest enemy
ClassStandard
Library #107
ElementFire Fire
Attack power180
CodesA B C
MB32 (max 3 copies)
Chip lockout20 frames
Part of program advancesFlmHook3, MstrCros

Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.


Template:Navplate chips 6