Ground Cross: Difference between revisions

Cross (BN6)
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=Ground Cross=
'''Ground Cross''' is the fourth Cross linked in [[Falzar]] using the power of [[GroundMan]]. As a [[File:Element 6 Break.png|link=]] [[Element|Break element]] Cross, Ground Cross utilizes the power of Ground Drill to avoid attacks or deal massive damage!
While in Ground Cross:
* MegaMan is weak to [[File:Element 6 Cursor.png|link=]] Cursor attacks.
* Non-screen dimming [[File:Element 6 Break.png|link=]] Fire chips gain +10 damage.
* MegaMan's gains the {{Navi Cust|6|Super Armor}}.
* [[Buster|Charge Shot]] turns into Ground Drill.
Ground Drill: MegaMan goes underground
Fire Arm will remove [[File:Element 6 Wood.png|link=]] [[Wood Panel]] on the first frame the attack hits that panel. An opponent stepping into the attack afterwards will take normal damage.
{| class="wikitable"
! scope="col" colspan=6 | Attack Formula (20 × Attack level + 30)
|-
!Attack Level
| 1
| 2
| 3
| 4
| 5
|-
!Damage
| 50
| 70
| 90
| 110
| 130
|}
</div>
=== Notes ===
* The Attack Stat increase gained by Heat Cross does not apply to his Charge Shot past level 5.
* However, this can increase MegaMan's Buster Shot past level 5.
* This increase does not apply to [[Buster Bug]]
==Frame Data==
* The Charge Shot has a 1 frame windup for the first panel, 5 frames for the second and 9 for the third.
* The Charge Shot lasts for 67 frames in total and it disappears from the field on frame 61 for the first panel, frame 62 for the second, and frame 63 for the third.
Counter hit window?
<div style=display:inline-table>
{| class="wikitable"
! scope="col" colspan=6 | Charge Speeds (f)
|-
!Charge Level
| 1
| 2
| 3
| 4
| 5
|-
!Charge Speed
| 80
| 70
| 60
| 55
| 50
|}
<div style=display:inline-table>
{| class="wikitable" 
! First Panel
|-
! Startup!! Active!! Recovery
|-
| 1 || 1-61 || 6
|}
</div>
<div style=display:inline-table>
{| class="wikitable" 
! Second Panel
|-
! Startup!! Active!! Recovery
|-
| 5 || 5-62 || 5
|}
</div>
<div style=display:inline-table>
{| class="wikitable" 
! Third Panel
|-
! Startup!! Active!! Recovery
|-
| 9 || 9-63 || 4
|}
</div>
==Competitive Overview==
The fast charging allows for a threatning Charge Shot especially on grass. For Gregar builds without {{NaviCust part|6|Air Shoes}}, Heat Cross can provide an effective way of dealing consistent fire damage to an enemy standing behind broken panels. The very fast Charge Shot startup time and long attack lingering time mean that it can be very easy for the enemy to get hit by it.
If a panel of Heat Arm hits the enemy or an [[Object]], that panel will lose its damage and cannot hit again. However, all other panels remains active until the end of the attack, this means that you can remove [[Defense]] such as {{Chip|6|Anti Damage}} and deal damage if the opponent walks into another panel.
Going into Heat Cross can provide for a good [[Beast out]] option next turn if you find yourself without a way to remove {{Chip|6|Life Aura}}. The +50 increase to damage can allow chips such as {{chip|6|Fire Hit 3}} to remove {{Chip|6|Life Aura}}.
===CounterPlay===
Unfortunately a large number of [[File:Element 6 Aqua.png|link=]] Aqua element attacks can land easily on a stationary user, so the lingering Charge Shot time can leave MegaMan vulnerable to the opponent's attacks. The Charge Shot travelling 3 panels ahead can allow the opponent to completely avoid it by using {{Chip|6|Area Grab}} and stepping back.
In [[Area|neutral area]] the opponent can attempt to confirm {{Chip|6|ElementMan}} Ice by stepping back and waiting for the user's Charge Shot to be released, and then stepping forward to be in range.


{{Infobox cross
{{Infobox cross

Revision as of 16:17, 12 February 2023

File:GroundCross art.png
GroundCross Portrait.png GroundCross Emotion.png Ground Cross
DescriptionBrkChip Atk+10 Chrg Brk:FallRck!SuprArmrOn
ElementElement 6 Break.png Break
WeaknessElement 6 Cursor.png Cursor
Charge shot

Ground Cross

Ground Cross is the fourth Cross linked in Falzar using the power of GroundMan. As a Element 6 Break.png Break element Cross, Ground Cross utilizes the power of Ground Drill to avoid attacks or deal massive damage!

While in Ground Cross:

  • MegaMan is weak to Element 6 Cursor.png Cursor attacks.
  • Non-screen dimming Element 6 Break.png Fire chips gain +10 damage.

Ground Drill: MegaMan goes underground

Fire Arm will remove Element 6 Wood.png Wood Panel on the first frame the attack hits that panel. An opponent stepping into the attack afterwards will take normal damage.

Attack Formula (20 × Attack level + 30)
Attack Level 1 2 3 4 5
Damage 50 70 90 110 130

Notes

  • The Attack Stat increase gained by Heat Cross does not apply to his Charge Shot past level 5.
  • However, this can increase MegaMan's Buster Shot past level 5.
  • This increase does not apply to Buster Bug


Frame Data

  • The Charge Shot has a 1 frame windup for the first panel, 5 frames for the second and 9 for the third.
  • The Charge Shot lasts for 67 frames in total and it disappears from the field on frame 61 for the first panel, frame 62 for the second, and frame 63 for the third.

Counter hit window?

Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 80 70 60 55 50
First Panel
Startup Active Recovery
1 1-61 6
Second Panel
Startup Active Recovery
5 5-62 5
Third Panel
Startup Active Recovery
9 9-63 4

Competitive Overview

The fast charging allows for a threatning Charge Shot especially on grass. For Gregar builds without AirShoes, Heat Cross can provide an effective way of dealing consistent fire damage to an enemy standing behind broken panels. The very fast Charge Shot startup time and long attack lingering time mean that it can be very easy for the enemy to get hit by it.

If a panel of Heat Arm hits the enemy or an Object, that panel will lose its damage and cannot hit again. However, all other panels remains active until the end of the attack, this means that you can remove Defense such as Chip Icon 6 Standard 189.png AntiDmg and deal damage if the opponent walks into another panel.

Going into Heat Cross can provide for a good Beast out option next turn if you find yourself without a way to remove Chip Icon 6 Standard 184.png LifeAur. The +50 increase to damage can allow chips such as Chip Icon 6 Standard 107.png FireHit3 to remove Chip Icon 6 Standard 184.png LifeAur.

CounterPlay

Unfortunately a large number of Element 6 Aqua.png Aqua element attacks can land easily on a stationary user, so the lingering Charge Shot time can leave MegaMan vulnerable to the opponent's attacks. The Charge Shot travelling 3 panels ahead can allow the opponent to completely avoid it by using Chip Icon 6 Standard 165.png AreaGrab and stepping back.

In neutral area the opponent can attempt to confirm Chip Icon 6 Mega 034.png ElmntMan Ice by stepping back and waiting for the user's Charge Shot to be released, and then stepping forward to be in range.


File:GroundBeast art.png
GroundCross Portrait.png GroundBeast Emotion.png Ground Beast
ElementElement 6 Break.png Break
WeaknessElement 6 Cursor.png Cursor
Chip charge

Drill to the center of power with GroundCross!!
— Moliarty