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m (Text replacement - "|element=Null" to "|element=None") |
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|gamevariant= | |gamevariant= | ||
|number=197 | |number=197 | ||
|element= | |element=None | ||
|damage=50 | |damage=50 | ||
|mb=32 | |mb=32 | ||
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|gamevariant= | |gamevariant= | ||
|number=198 | |number=198 | ||
|element= | |element=None | ||
|damage=70 | |damage=70 | ||
|mb=48 | |mb=48 | ||
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|gamevariant= | |gamevariant= | ||
|number=199 | |number=199 | ||
|element= | |element=None | ||
|damage=90 | |damage=90 | ||
|mb=64 | |mb=64 |
Latest revision as of 02:33, 31 March 2023
GutsMan | |
---|---|
Description | Creeps and smashes panels! |
Full name | GutsMan |
Class | Standard |
Library # | 197 |
Element | None |
Attack power | 50 |
Codes | G |
MB | 32 |
Part of program advances | GtsShoot |
GutsManV2 | |
---|---|
Description | Creeps and smashes panels! |
Full name | GutsMan V2 |
Class | Standard |
Library # | 198 |
Element | None |
Attack power | 70 |
Codes | G |
MB | 48 |
Part of program advances | GtsShoot |
GutsManV3 | |
---|---|
Description | Creeps and smashes panels! |
Full name | GutsMan V3 |
Class | Standard |
Library # | 199 |
Element | None |
Attack power | 90 |
Codes | G |
MB | 64 |
Part of program advances | GtsShoot |