Heat Cross: Difference between revisions

Cross (BN6)
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'''Heat Cross''' is the first Cross linked in [[Gregar]] using the power of [[HeatMan]]. As a [[File:Element 6 Fire.png|link=]] [[Element|Fire element]] Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time [[Element|Fire chip]] without the need to charge them.
'''Heat Cross''' is the first Cross linked in [[Gregar]] using the power of [[HeatMan]]. As a [[File:Element 6 Fire.png|link=]] [[Element|Fire element]] Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time [[Element|Fire chip]] without the need to charge them.


In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without {{NaviCust part|6|Air Shoes}}, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast [[Buster|Charge Shot]] startup time and long attack lingering time mean that it can be very difficult to avoid being hit.  
In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without {{NaviCust part|6|Air Shoes}}, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast [[Buster|Charge Shot]] startup time and long attack lingering time mean that it can be very difficult to avoid being hit.  


hile in Heat Cross:
While in Heat Cross:


* Equipped with [[Element|FireBody]] which is weak to [[Element|Aqua]] attacks.
* You are equipped with [[Element|FireBody]] which is weak to [[Element|Aqua]] attacks.


* Non-screen dimming [[Element|Fire]] chips gain +50 damage.  
* Non-screen dimming [[Element|Fire]] chips gain +50 damage.  


* While in Heat Cross your [[Attack]] value increases by 1
* Your [[Attack]] value increases by 1


* [[Buster|Charge Shot]] turns into Fire Arm.
* [[Buster|Charge Shot]] turns into Fire Arm.


Fire Arm: Attacks 3 panels ahead, creating a lingering attack that lasts for 67 frames, dealing [[Element|Fire]] [[Flashing|Flashing]] and [[Flinching]] damage.
Fire Arm: Attacks 3 panels ahead, creating a lingering attack that lasts for 67 frames, dealing [[Element|Fire]] element, [[Flashing|Flashing]] and [[Flinching]] damage.


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Revision as of 17:30, 7 February 2023

File:HeatCross art.png
HeatCross Portrait.png HeatCross Emotion.png Heat Cross
DescriptionFire Chip Attk+50! Buster Attk +1!
ElementElement 6 Fire.png Fire
WeaknessElement 6 Aqua.png Aqua
Charge shot
Damage50, 70, 90, 110, 130
Charge time (frames)70, 60, 50, 45, 40

Get goin' and use the awesome power of HeatCross!
— Mr. Match


Heat Cross is the first Cross linked in Gregar using the power of HeatMan. As a Element 6 Fire.png Fire element Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time Fire chip without the need to charge them.

In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without AirShoes, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast Charge Shot startup time and long attack lingering time mean that it can be very difficult to avoid being hit.

While in Heat Cross:

  • You are equipped with FireBody which is weak to Aqua attacks.
  • Non-screen dimming Fire chips gain +50 damage.
  • Your Attack value increases by 1

Fire Arm: Attacks 3 panels ahead, creating a lingering attack that lasts for 67 frames, dealing Fire element, Flashing and Flinching damage.

Attack Formula (20 × Attack level + 30)
Attack Level 1 2 3 4 5
Damage 50 70 90 110 130

Notes

File:HeatBeast art.png
HeatCross Portrait.png HeatBeast Emotion.png Heat Beast
ElementElement 6 Fire.png Fire
WeaknessElement 6 Aqua.png Aqua
Chip charge
Damage80, 110, 140, 170, 200
Charge time (frames)90