Heat Cross: Difference between revisions

Cross (BN6)
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'''Heat Cross''' is the first Cross linked in [[Gregar]] using the power of [[HeatMan]]. As a [[File:Element 6 Fire.png|link=]] [[Element|Fire element]] Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time [[Element|Fire chip]] without the need to charge them.
'''Heat Cross''' is the first Cross linked in [[Gregar]] using the power of [[HeatMan]]. As a [[File:Element 6 Fire.png|link=]] [[Element|Fire element]] Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time [[Element|Fire chip]] without the need to charge them. The Charge shot lasts 67 frames with the fire traveling the first 3 panels on 1f, 5f, and 9f and disappearing from the field on 61f, 62f, and 63f.  


In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without {{NaviCust part|6|Air Shoes}}, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast [[Buster|Charge Shot]] startup time and long attack lingering time mean that it can be very difficult to avoid being hit.  
 
In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without {{NaviCust part|6|Air Shoes}}, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast [[Buster|Charge Shot]] startup time and long attack lingering time mean that it can be very easy to get hit by it. Going into Heat Cross can provide for a good [[Beast out]] option next turn if you find yourself without a way to remove {{Chip|6|Life Aura}}


While in Heat Cross:
While in Heat Cross:

Revision as of 17:45, 7 February 2023

File:HeatCross art.png
HeatCross Portrait.png HeatCross Emotion.png Heat Cross
DescriptionFire Chip Attk+50! Buster Attk +1!
ElementElement 6 Fire.png Fire
WeaknessElement 6 Aqua.png Aqua
Charge shot
Damage50, 70, 90, 110, 130
Charge time (frames)70, 60, 50, 45, 40

Get goin' and use the awesome power of HeatCross!
— Mr. Match


Heat Cross is the first Cross linked in Gregar using the power of HeatMan. As a Element 6 Fire.png Fire element Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time Fire chip without the need to charge them. The Charge shot lasts 67 frames with the fire traveling the first 3 panels on 1f, 5f, and 9f and disappearing from the field on 61f, 62f, and 63f.


In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without AirShoes, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast Charge Shot startup time and long attack lingering time mean that it can be very easy to get hit by it. Going into Heat Cross can provide for a good Beast out option next turn if you find yourself without a way to remove Chip Icon 6 Standard 184.png LifeAur

While in Heat Cross:

  • You are equipped with FireBody which is weak to Aqua attacks.
  • Non-screen dimming Fire chips gain +50 damage.
  • Your Attack value increases by 1

Fire Arm: Attacks 3 panels ahead, creating a lingering attack that lasts for 67 frames, dealing Fire element, Flashing and Flinching damage.

Attack Formula (20 × Attack level + 30)
Attack Level 1 2 3 4 5
Damage 50 70 90 110 130

Notes

File:HeatBeast art.png
HeatCross Portrait.png HeatBeast Emotion.png Heat Beast
ElementElement 6 Fire.png Fire
WeaknessElement 6 Aqua.png Aqua
Chip charge
Damage80, 110, 140, 170, 200
Charge time (frames)90