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m (Text replacement - "|element=Null" to "|element=None") |
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|gamevariant= | |gamevariant= | ||
|number=149 | |number=149 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=12 | |mb=12 | ||
Line 31: | Line 31: | ||
|gamevariant= | |gamevariant= | ||
|number=150 | |number=150 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=24 | |mb=24 | ||
Line 51: | Line 51: | ||
|gamevariant= | |gamevariant= | ||
|number=151 | |number=151 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=48 | |mb=48 |
Latest revision as of 02:37, 31 March 2023
Invis1 | |
---|---|
Description | Invisible for a while |
Full name | Invisible 1 |
Class | Standard |
Library # | 149 |
Element | None |
Attack power | — |
Codes | A F L R U |
MB | 12 |
Invis2 | |
---|---|
Description | Invisible for a while |
Full name | Invisible 2 |
Class | Standard |
Library # | 150 |
Element | None |
Attack power | — |
Codes | B H M Q V |
MB | 24 |
Invis3 | |
---|---|
Description | Invisible for a while |
Full name | Invisible 3 |
Class | Standard |
Library # | 151 |
Element | None |
Attack power | — |
Codes | C G K P W |
MB | 48 |