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m (Text replacement - "|element=Null" to "|element=None") |
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Line 11: | Line 11: | ||
|gamevariant= | |gamevariant= | ||
|number=206 | |number=206 | ||
|element= | |element=None | ||
|damage=50 | |damage=50 | ||
|mb=32 | |mb=32 | ||
Line 31: | Line 31: | ||
|gamevariant= | |gamevariant= | ||
|number=207 | |number=207 | ||
|element= | |element=None | ||
|damage=70 | |damage=70 | ||
|mb=56 | |mb=56 | ||
Line 51: | Line 51: | ||
|gamevariant= | |gamevariant= | ||
|number=208 | |number=208 | ||
|element= | |element=None | ||
|damage=100 | |damage=100 | ||
|mb=80 | |mb=80 |
Latest revision as of 02:47, 31 March 2023
QuickMan | |
---|---|
Description | Boomerang attacks whole row |
Full name | QuickMan |
Class | Standard |
Library # | 206 |
Element | None |
Attack power | 50 |
Codes | Q |
MB | 32 |
QuickMnV2 | |
---|---|
Description | Boomerang attacks whole row |
Full name | QuickMan V2 |
Class | Standard |
Library # | 207 |
Element | None |
Attack power | 70 |
Codes | Q |
MB | 56 |
QuickMnV3 | |
---|---|
Description | Boomerang attacks whole row |
Full name | QuickMan V3 |
Class | Standard |
Library # | 208 |
Element | None |
Attack power | 100 |
Codes | Q |
MB | 80 |