Risky Honey chip series (BN6)

Chip series (BN)
Revision as of 16:59, 18 October 2022 by Move page script (talk | contribs) (Move page script moved page RiskyHoney Series to RiskyHoney series without leaving a redirect)
File:Chip 039.png
File:Chip Icon 039.png RskyHny1
DescriptionBees attk whle hive defending
Class[[Chips (BN)#|]] Standard
Library #39
ElementWood Wood
Attack power10
MB21
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File:Chip 040.png
File:Chip Icon 040.png RskyHny2
DescriptionBees attk whle hive defending
Class[[Chips (BN)#|]] Standard
Library #40
ElementWood Wood
Attack power15
MB28
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 041.png
File:Chip Icon 041.png RskyHny3
DescriptionBees attk whle hive defending
Class[[Chips (BN)#|]] Standard
Library #41
ElementWood Wood
Attack power20
MB35
Part of program advancesSome use of "" in your query was not closed by a matching "".


While the hive is up, MegaMan is unaffected by all attacks except for Fire element attacks, Poison panels, Anubis and PoisonPharaoh effect, GunDelSol chips and AntiRecovery. If the attack is a Cursor chip, the trap set-up will be destroyed. A swarm of bees will deal only 1 hit on obstacles rather than the usual 5. Every blocked hit sends a bee swarm if the interval between the hits was more than 10f; up to 3 extra bee swarms. The hive stays up for 30f after getting hit less than 3 times. Travel speed increases with chip rank. While RiskyHoney is up, TimeFreeze fire chips cannot flash or flinch you. Realtime chips will still flash and flinch unless they cause a decross, in which they will not flash or flinch. Fire chips will not destroy the hive. In international versions (BN6) attacks blocked by the hive will not activate AntiDamage or AntiSword. In the Japanese version the hive does not block attacks or send out extra bees when used together with a trap.