Seed chip series (BN6): Difference between revisions

Chip series (BN)
>HonorNite
(Created page with "Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding pa...")
 
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{{Infobox chip
|name=GrasSeed
|description=Makes 9sq meadow 3sq ahead
|class=Standard
|number=67
|element=Wood
|damage=10
|mb=19
|code1=A
|code2=F
|code3=S
|code4=*
|delay=10
|properties=TODO
|name_ja=クサムラシード
|description_ja=3マス前にタネ!9マス分のパネルをクサムラにする!
}}
{{Infobox chip
|name=IceSeed
|description=Makes 9sq ice field 3sq ahead
|class=Standard
|number=68
|element=Aqua
|damage=10
|mb=31
|code1=A
|code2=L
|code3=R
|code4=*
|delay=10
|properties=TODO
|name_ja=アイスシード
|description_ja=3マス前にタネ!9マス分のパネルをこおりにする!
}}
{{Infobox chip
|name=PoisSeed
|description=Makes 9sq poisn swp 3sq ahead
|class=Standard
|number=69
|element=Null
|damage=10
|mb=37
|code1=H
|code2=N
|code3=P
|code4=*
|delay=10
|properties=TODO
|name_ja=ポイズンシード
|description_ja=3マス前にタネ!9マス分のパネルをどくぬまにする!
}}
Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle.  Seeds change the panels after dealing damage.  
Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle.  Seeds change the panels after dealing damage.  
However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes.
However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes.
{{Navplate chips}}

Revision as of 13:18, 18 October 2022

File:Chip 067.png
File:Chip Icon 067.png GrasSeed
DescriptionMakes 9sq meadow 3sq ahead
Class[[Chips (BN)#|]] Standard
Library #67
ElementWood Wood
Attack power10
MB19
Chip lockout10 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 068.png
File:Chip Icon 068.png IceSeed
DescriptionMakes 9sq ice field 3sq ahead
Class[[Chips (BN)#|]] Standard
Library #68
ElementAqua Aqua
Attack power10
MB31
Chip lockout10 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 069.png
File:Chip Icon 069.png PoisSeed
DescriptionMakes 9sq poisn swp 3sq ahead
Class[[Chips (BN)#|]] Standard
Library #69
ElementNull Null
Attack power10
MB37
Chip lockout10 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".


Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle. Seeds change the panels after dealing damage. However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes.