Seed chip series (BN6): Difference between revisions

Chip series (BN6)
m (Move page script moved page Seed chip series to Seed chip series (6) without leaving a redirect)
m (Move page script moved page Seed chip series (6) to Seed chip series (BN6) without leaving a redirect)
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Revision as of 17:41, 19 October 2022

File:Chip 6 067.png
File:Chip Icon 6 067.png GrasSeed
DescriptionMakes 9sq meadow 3sq ahead
Class[[Chips (BN6)#|]] Standard
Library #67
ElementWood Wood
Attack power10
CodesA F S *
MB19 (max 5 copies)
Chip lockout10 frames
File:Chip 6 068.png
File:Chip Icon 6 068.png IceSeed
DescriptionMakes 9sq ice field 3sq ahead
Class[[Chips (BN6)#|]] Standard
Library #68
ElementAqua Aqua
Attack power10
CodesA L R *
MB31 (max 3 copies)
Chip lockout10 frames
File:Chip 6 069.png
File:Chip Icon 6 069.png PoisSeed
DescriptionMakes 9sq poisn swp 3sq ahead
Class[[Chips (BN6)#|]] Standard
Library #69
ElementNull Null
Attack power10
CodesH N P *
MB37 (max 3 copies)
Chip lockout10 frames
Part of program advancesPoisPhar


Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle. Seeds change the panels after dealing damage. However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes.


Template:Navplate chips 6