Slash Cross: Difference between revisions

Cross (BN6)
(Changed Charge Shot active time, added active and recovery time for slash x)
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=Slash Cross=
=Slash Cross=
'''Slash Cross''' is the third Cross linked in [[Gregar]] using the power of [[SlashMan]]. As a [[File:Element 6 Sword.png|link=]] [[Element|Sword element]] Cross, Slash Cross has the highest damage potential of all the Gregar crosses.
'''Slash Cross''' is the third Cross linked in [[Gregar]] using the power of [[SlashMan]]. As a {{Element|6|Sword}} element Cross, Slash Cross has the highest damage potential of all the Gregar crosses.


While in Slash Cross:
While in Slash Cross:


* MegaMan is weak to [[File:Element 6 Break.png|link=]] [[Element|Break]] attacks.
* MegaMan is weak to {{Element|6|Break}} attacks.


* Non-screen dimming [[File:Element 6 Sword.png|link=]] Sword chips gain +50 damage.  
* Non-screen dimming {{Element|6|Sword}} chips gain +50 damage.  


* Charging Non-screen dimming [[File:Element 6 Sword.png|link=]] [[Element|Sword]] chips adds a Sonic Boom effect. This effect takes 60 frames to charge.  
* Charging Non-screen dimming {{Element|6|Sword}} chips adds a Sonic Boom effect. This effect takes 60 frames to charge.  


* [[Buster|Charge Shot]] turns into Wide Slash.
* [[Buster|Charge Shot]] turns into Wide Slash.


Wide Slash is a 3 panel wide attack that travels 2 panels forward dealing Sword element, [[Flashing]] and [[Flinching]] Damage.
Wide Slash is a 3 panel wide attack that travels 2 panels forward dealing {{Element|6|None}} element, [[Statuses_(BN6)#Flashing|Flashing]] and [[Statuses_(BN6)#Flinching|Flinching]] Damage.


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=== Notes ===
=== Notes ===
* Wide Slash does not pierce objects. This means that it can be blocked an enemy standing behind an [[Object]].
* Wide Slash does not pierce objects. This means that it can be blocked an enemy standing behind an [[Object_(BN6)|Object]].
* Charged Sword chips will not change their original range, they will only travel forward as a projectile.  
* Charged Sword chips will not change their original range, they will only travel forward as a projectile.  
* Some chips are not [[Primary sword element]] but can still be charged by Slash Cross, these chips will not gain the passive +50 damage increase. These include: {{Chip|6|Elec Sword}}, {{Chip|6|Fire Sword}}, {{Chip|6|Bamboo Sword}} and {{Chip|6|Aqua Sword}}.
* Some chips are not [[Primary sword element]] but can still be charged by Slash Cross, these chips will not gain the passive +50 damage increase. These include: {{Chip|6|Elec Sword}}, {{Chip|6|Fire Sword}}, {{Chip|6|Bamboo Sword}} and {{Chip|6|Aqua Sword}}.
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==Competitive Overview==
==Competitive Overview==
Wide Slash has the highest damage potential of all the Gregar crosses but is lacking in range. {{chip|6|Area Grab}} is a very common chip that allows Slash Cross to confirm his Charge Shots.
Wide Slash has the highest damage potential of all the Gregar crosses but is lacking in range. {{Chip|6|Area Grab}} is a very common chip that allows Slash Cross to confirm his Charge Shots.


The time Slash Cross takes to complete a Charge Shot is shorter than the Flashing effect caused by it. This means that with precise timing the user is able to land another hit as soon as flashing ends. While difficult to do, doing this can maximize the damage output from Slash Cross.
The time Slash Cross takes to complete a Charge Shot is shorter than the Flashing effect caused by it. This means that with precise timing the user is able to land another hit as soon as flashing ends. While difficult to do, doing this can maximize the damage output from Slash Cross.
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While the Slash Glitch might seem like a powerful option, it tends to not be worth using. You are sacrificing an extra chip and needing to use a precise input that can be easily interrupted for not that much damage. It can be used to produce unusual and unexpected attacks such as Step Shrubby.
While the Slash Glitch might seem like a powerful option, it tends to not be worth using. You are sacrificing an extra chip and needing to use a precise input that can be easily interrupted for not that much damage. It can be used to produce unusual and unexpected attacks such as Step Shrubby.
Slash Cross can also be used in order to punish opponents who are using [[Tengu Cross]], with the Charge Speed of Slash Cross being 20 frames faster than Tengu Cross on Charge level 5 and Wide Slash having more range than Tengu Racket. However by timing Tengu Racket correctly, the opponent is able to avoid the Charge Shot, if the Tengu Racket either hits the player which applies [[Statuses_(BN6)#Big_drag|Big Drag]] interrupting their Charge Shot and pushing the player back or being pushed back during the wind up through the Wind Gust Tengu Racket creates. While being pushed back the opponent can then prepare the next Tengu Racket, which can result in the turn going long enough to go into the next Custom Screen.


===Counter Play===
===Counter Play===
Many [[File:Element 6 Break.png|link=]] [[Element|Break]] element attacks deal high damage, making Slash Cross a risky option without the appropriate defense. Chips such as {{chip|6|GroundMan SP}} and {{Chip|6|Meteor Knuckle}} are very common and powerful [[File:Element 6 Break.png|link=]] [[Element|Break]] chips.
Many {{Element|6|Break}} element attacks deal high damage, making Slash Cross a risky option without the appropriate defense. Chips such as {{Chip|6|GroundMan SP}} and {{Chip|6|Meteor Knuckle}} are very common and powerful {{Element|6|Break}} chips.


Blocking {{chip|6|Area Grab}} chips is a key strategy in denying the damage from Slash Cross. Chips such as {{chip|6|Judge Man}}, {{chip|6|Grab Banish}} and {{chip|6|Grab Revenge}} can prevent area area loss. [[Defense]] Chips such as {{chip|6|Anti Damage}} and {{chip|6|Life Aura}} are very common to prevent the enemy from regaining their area back.
Blocking {{Chip|6|Area Grab}} chips is a key strategy in denying the damage from Slash Cross. Chips such as {{chip|6|Judge Man}}, {{Chip|6|Grab Banish}} and {{Chip|6|Grab Revenge}} can prevent area area loss. [[Defense]] Chips such as {{chip|6|Anti Damage}} and {{Chip|6|Life Aura}} are very common to prevent the enemy from regaining their area back.


=Slash Beast=
=Slash Beast=
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Slash Beast gains:
Slash Beast gains:
* {{NaviCust part|6|Super Armor}}, and the Gregar [[Beast_Out#Buster|Beast Buster]]
* {{NaviCust part|6|Super Armor}}, and the Gregar [[Beast_Out#Buster|Beast Buster]]
* +30 Attack to Non-screen dimming [[File:Element 6 Null.png|link=]] [[Element|Null]] chips.
* +30 Attack to Non-screen dimming {{Element|6|None}} element chips.
* MegaMan will attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]].
* MegaMan will attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]].


Slash Beast is weak to [[File:Element 6 Break.png|link=]] Break attacks.
Slash Beast is weak to {{Element|6|Break}} attacks.


While in Slash Beast:
While in Slash Beast:


* Non-screen dimming [[File:Element 6 Sword.png|link=]] Sword chips gain +50 to damage.
* Non-screen dimming {{Element|6|Sword}} chips gain +50 to damage.


* Charging Non-screen dimming [[File:Element 6 Sword.png|link=]] [[Element|Sword]] chips adds a Sonic Boom effect. This effect takes 60 frames to charge.  
* Charging Non-screen dimming {{Element|6|Sword}} chips adds a Sonic Boom effect. This effect takes 60 frames to charge.  


* [[File:Element 6 Null.png|link=]] Null chips can be Beast Charged to execute Slash X dealing Flashing, and Flinching Sword Element damage.
* {{Element|6|None}} chips can be Beast Charged to execute Slash X dealing [[Statuses_(BN6)#Flashing|Flashing]], and [[Statuses_(BN6)#Flinching|Flinching]] {{Element|6|Sword}} Element damage.


Slash X hits in a X pattern which deals double damage on the panel directly in front of MegaMan, and deals full damage to the 4 diagonal panels.
Slash X hits in a X pattern which deals double damage on the panel directly in front of MegaMan, and deals full damage to the 4 diagonal panels.
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* Slash X with Attack 5 is the only Gregar Beast Chip Charge capable of destroying {{chip|6|Life Aura}} on a {{chip|6|Holy Panel}}.
* Slash X with Attack 5 is the only Gregar Beast Chip Charge capable of destroying {{chip|6|Life Aura}} on a {{chip|6|Holy Panel}}.


* It is possible to activate the [[Slash Glitch]] but Chip Charging any [[File:Element 6 Null.png|link=]] Null Chips.
* It is possible to activate the [[Slash Glitch]] by Chip Charging any {{Element|6|None}} Chips.


==Frame Data==
==Frame Data==

Latest revision as of 04:49, 14 July 2023

File:SlashCross art.png
SlashCross Portrait.png SlashCross Emotion.png Slash Cross
DescriptionSwrd Chip Attk+50! Chrg Swrd Chip: WaveAttk
ElementElement 6 Sword.png Sword
WeaknessElement 6 Break.png Break
Charge shot
Damage80, 100, 120, 140, 160
Charge time (frames)80, 70, 60, 55, 50

Now be a good student and go practice!
— Pat Fahran

Slash Cross

Slash Cross is the third Cross linked in Gregar using the power of SlashMan. As a Element 6 Sword.png Sword element Cross, Slash Cross has the highest damage potential of all the Gregar crosses.

While in Slash Cross:

  • MegaMan is weak to Element 6 Break.png Break attacks.
  • Non-screen dimming Element 6 Sword.png Sword chips gain +50 damage.
  • Charging Non-screen dimming Element 6 Sword.png Sword chips adds a Sonic Boom effect. This effect takes 60 frames to charge.

Wide Slash is a 3 panel wide attack that travels 2 panels forward dealing Element 6 None.png None element, Flashing and Flinching Damage.

Attack Formula (20 × Attack level + 60)
Attack Level 1 2 3 4 5
Damage 80 100 120 140 160

Notes

  • Wide Slash does not pierce objects. This means that it can be blocked an enemy standing behind an Object.
  • Charged Sword chips will not change their original range, they will only travel forward as a projectile.
  • Some chips are not Primary sword element but can still be charged by Slash Cross, these chips will not gain the passive +50 damage increase. These include: Chip Icon 6 Standard 077.png ElecSwrd, Chip Icon 6 Standard 075.png FireSwrd, Chip Icon 6 Standard 078.png BambSwrd and Chip Icon 6 Standard 076.png AquaSwrd.
  • Using the Chip Charge in Slash Cross near the end of turn can allow the user to activate the Slash Glitch.

Frame Data

  • The Charge Shot has a 12 frame windup before landing on the first row and 2 extra frames before hitting the second row.
  • The Charge Shot lasts for 30 frames in total.
  • Counterable on frames 6-21.
Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 80 70 60 55 50


start 12-13 14-16


Startup Active Recovery Counter Frames
12 12-16 17-31 6-21

Competitive Overview

Wide Slash has the highest damage potential of all the Gregar crosses but is lacking in range. Chip Icon 6 Standard 165.png AreaGrab is a very common chip that allows Slash Cross to confirm his Charge Shots.

The time Slash Cross takes to complete a Charge Shot is shorter than the Flashing effect caused by it. This means that with precise timing the user is able to land another hit as soon as flashing ends. While difficult to do, doing this can maximize the damage output from Slash Cross.

It is rare to use the Chip Charge ability of Slash Cross as it would be time the user is not using to land Charge Shots. Changing into Slash Cross just for using the Chip Charge is risky as Breaking chips are often very powerful.

While the Slash Glitch might seem like a powerful option, it tends to not be worth using. You are sacrificing an extra chip and needing to use a precise input that can be easily interrupted for not that much damage. It can be used to produce unusual and unexpected attacks such as Step Shrubby.

Slash Cross can also be used in order to punish opponents who are using Tengu Cross, with the Charge Speed of Slash Cross being 20 frames faster than Tengu Cross on Charge level 5 and Wide Slash having more range than Tengu Racket. However by timing Tengu Racket correctly, the opponent is able to avoid the Charge Shot, if the Tengu Racket either hits the player which applies Big Drag interrupting their Charge Shot and pushing the player back or being pushed back during the wind up through the Wind Gust Tengu Racket creates. While being pushed back the opponent can then prepare the next Tengu Racket, which can result in the turn going long enough to go into the next Custom Screen.

Counter Play

Many Element 6 Break.png Break element attacks deal high damage, making Slash Cross a risky option without the appropriate defense. Chips such as Chip Icon 6 Mega 018 Falzar.png GrndManSP and Chip Icon 6 Giga 002 Falzar.png MetrKnuk are very common and powerful Element 6 Break.png Break chips.

Blocking Chip Icon 6 Standard 165.png AreaGrab chips is a key strategy in denying the damage from Slash Cross. Chips such as , Chip Icon 6 Standard 166.png GrabBnsh and Chip Icon 6 Standard 167.png GrabRvng can prevent area area loss. Defense Chips such as Chip Icon 6 Standard 189.png AntiDmg and Chip Icon 6 Standard 184.png LifeAur are very common to prevent the enemy from regaining their area back.

Slash Beast

File:SlashBeast art.png
SlashCross Portrait.png SlashBeast Emotion.png Slash Beast
ElementElement 6 Sword.png Sword
WeaknessElement 6 Break.png Break
Chip charge
Damage80, 110, 140, 170, 200
Charge time (frames)50

Using the power of Gregar, Slash Cross is able to Transform into Slash Beast.

Slash Beast gains:

Slash Beast is weak to Element 6 Break.png Break attacks.

While in Slash Beast:

  • Non-screen dimming Element 6 Sword.png Sword chips gain +50 to damage.
  • Charging Non-screen dimming Element 6 Sword.png Sword chips adds a Sonic Boom effect. This effect takes 60 frames to charge.

Slash X hits in a X pattern which deals double damage on the panel directly in front of MegaMan, and deals full damage to the 4 diagonal panels.

MegaMan will jump directly in front of the enemy if they're on the same row or will jump in such a manner that the enemy will be struck by either of the 4 diagonal panels.

Notes

  • If MegaMan encounters a wind gust or a conveyor panel while performing this attack, he will be immediately teleported back to his original position. When this happens, it does not interrupt the attack itself.
  • Slash X with Attack 5 is the only Gregar Beast Chip Charge capable of destroying Chip Icon 6 Standard 184.png LifeAur on a Chip Icon 6 Standard 170.png HolyPanl.

Frame Data

  • The Beast Charge takes 50 frames to fully charge and is not impacted by Charge value.
  • Slash X has a 15 frame windup.

Counter Hit window?

Attack Formula (30 × Attack level + 40)
Attack Level 1 2 3 4 5
Damage 80 110 140 170 200


16 16
start 16 (enemy)
16 16


Startup Active Recovery Counter Frames
15 16 17-41 ??

Competitive Overview

Slash Beast allows for a very fast and powerful Chip Charge. It is often used with Status applying attacks that stop the enemy from reacting to it. Slash X is a common finisher following the paralysis effect of Chip Icon 6 Giga 004 Gregar.png ColForce.

Slash X can provide for a devastating attack on Tengu Cross for 800 damage if the attack lands in the middle of the X.

Counter Play

It is very easy for the enemy to dodge Slash X in normal conditions. The enemy moving in cardinal directions can reduce the likelihood of the attack landing.

While Slash X has a high damage potential, it is very unreliable especially for the removal of Chip Icon 6 Standard 184.png LifeAur, and is often used as the last option.