This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Holy Panel chip series (BN4)#4-S131 + (Creates a HolyPanl in front)
- Holy Panel chip series (BN6)#6-S170 + (Creates a HolyPanl in front)
- Holy Panel chip series (BN5)#5-S162 + (Creates a HolyPanl in front)
- Hyper Burst (BN3)#3-PA015 + (Creates a giant explosion)
- Holy Panel chip series (BN3)#3-S184 + (Creates a holy pnl in front)
- Gun chip series (BN2)#2-S007 + (Creates a large explosion)
- Spreader (BN4)#4-S008 + (Creates a large explosion)
- Heat Shot chip series (BN2)#2-S015 + (Creates a large explosion)
- Bubbler chip series (BN2)#2-S011 + (Creates a large explosion)
- Gun chip series (BN3)#3-S014 + (Creates a large explosion)
- Spreader (BN5)#5-S008 + (Creates a large explosion)
- Lockon chip series (BN1)#1-S098 + (Creates a lock on satellite!)
- Lockon chip series (BN1)#1-S099 + (Creates a lock on satellite!)
- Lockon chip series (BN1)#1-S100 + (Creates a lock on satellite!)
- Totem chip series (BN3)#3-S115 + (Creates a totem to blow fire)
- Totem chip series (BN3)#3-S116 + (Creates a totem to blow fire)
- Totem chip series (BN3)#3-S117 + (Creates a totem to blow fire)
- Typhoon chip series (BN1)#1-S054 + (Creates a twister w/ 3 hits)
- Typhoon chip series (BN1)#1-S055 + (Creates a twister w/ 5 hits)
- Typhoon chip series (BN1)#1-S056 + (Creates a twister w/ 8 hits)
- Wave chip series (BN3)#3-S074 + (Creates a wave that moves 3sq)
- Ice Cube (BN1)#1-S105 + (Creates an ice cube Range=1)
- GutsMan chip series (BN2)#2-S197 + (Creeps and smashes panels!)
- GutsMan chip series (BN2)#2-S198 + (Creeps and smashes panels!)
- GutsMan chip series (BN2)#2-S199 + (Creeps and smashes panels!)
- Bomb chip series (BN1)#1-S011 + (Cross bomb Depth=3)
- Cross Divide (BN5)#5-G001C + (Cross- slice!)
- Cross Divide (BN6)#6-G003F + (Cross-slice!)
- ShadeMan chip series (BN4)#4-M049 + (CrshNoise attck all direction)
- ShadeMan chip series (BN4)#4-M050 + (CrshNoise attck all direction)
- ShadeMan chip series (BN4)#4-M051 + (CrshNoise attck all direction)
- ShadeMan chip series (BN5)#5-M043 + (CrshNoise attck all direction)
- ShadeMan chip series (BN5)#5-M044 + (CrshNoise attck all direction)
- ShadeMan chip series (BN5)#5-M045 + (CrshNoise attck all direction)
- Magnum (BN6)#6-S136 + (Cursor destroys panels!)
- Magnum chip series (BN3)#3-S103 + (Cursor destroys panel!)
- Magnum chip series (BN3)#3-S104 + (Cursor destroys panel!)
- Magnum chip series (BN3)#3-S105 + (Cursor destroys panel!)
- Magnum (BN4)#4-S086 + (Cursor destroys panel!)
- Magnum (BN5)#5-S111 + (Cursor destroys panels!)
- Custom Sword (BN2)#2-S036 + (Cust Gauge = Attack Strength)
- Full Custom (BN2)#2-S148 + (Cust Gauge is always full!)
- Gauge chip series (BN2)#2-S146 + (Cust Gauge slows down for battle)
- Gauge chip series (BN2)#2-S147 + (Cust Gauge speeds up for battle)
- Custom Sword (BN5)#5-S056 + (Cust Gauge= Atk Str)
- Custom Sword (BN3)#3-S038 + (Cust Gauge= Atk Str)
- Custom Sword (BN4)#4-S059 + (Cust Gauge= Atk Str)
- Gauge chip series (BN4)#4-S127 + (CustGauge Temporary slow-down)
- Gauge chip series (BN5)#5-S157 + (CustGauge Temporary slow-down)
- Gauge chip series (BN4)#4-S128 + (CustGauge Temporary speed-up)
- Gauge chip series (BN5)#5-S158 + (CustGauge Temporary speed-up)