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|cs_chargetime= | |cs_chargetime= | ||
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<blockquote class="noexcerpt"> | <blockquote class="noexcerpt"> | ||
TenguCross. Master of Wind. Deadly. Beautiful.<br/> | TenguCross. Master of Wind. Deadly. Beautiful.<br/> | ||
— Master Feng-Tian | — Master Feng-Tian | ||
</blockquote> | </blockquote> | ||
=Tengu Cross= | =Tengu Cross= | ||
'''Tengu Cross''' is the third Cross linked in [[Falzar]] using the power of [[TenguMan]]. As a [[File:Element 6 Wind.png|link=]] [[Element|Wind element]] Cross, Tengu Cross can drag opponents across the field with their charge shot and B+Left | '''Tengu Cross''' is the third Cross linked in [[Falzar]] using the power of [[TenguMan]]. As a [[File:Element 6 Wind.png|link=]] [[Element|Wind element]] Cross, Tengu Cross can drag opponents across the field with their charge shot and B+Left | ||
While in Tengu Cross: | While in Tengu Cross: | ||
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{| class="wikitable" | {| class="wikitable" | ||
! scope="col" colspan=6 | Attack Formula (20 × Attack level + 40) | ! scope="col" colspan=6 | Attack Formula (20 × Attack level + 40) | ||
|- | |- | ||
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| 120 | | 120 | ||
| 140 | | 140 | ||
|} | |} | ||
</div> | </div> | ||
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* Since Tengu Racket applies Big Pull drag if it hits, it is the only charge shot that disrupts an opponent's buster or chip charge (TODO: Confirm if chip charge is disrupted) | * Since Tengu Racket applies Big Pull drag if it hits, it is the only charge shot that disrupts an opponent's buster or chip charge (TODO: Confirm if chip charge is disrupted) | ||
* Tengu Cross is equipped with {{NaviCust|6|Air Shoes}}, but not {{NaviCust|6|Float Shoes}}, meaning that while Tengu Cross can step over hole and broken panels, it will still slide on ice panels, lose HP from poison panels, be pushed by conveyor panels, and turn cracked panels into broken panels by steping off them | * Tengu Cross is equipped with {{NaviCust|6|Air Shoes}}, but not {{NaviCust|6|Float Shoes}}, meaning that while Tengu Cross can step over hole and broken panels, it will still slide on ice panels, lose HP from poison panels, be pushed by conveyor panels, and turn cracked panels into broken panels by steping off them | ||
==Frame Data== | ==Frame Data== | ||
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| 75 | | 75 | ||
| 70 | | 70 | ||
|} | |} | ||
<div style=display:inline-table> | <div style=display:inline-table> | ||
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|} | |} | ||
</div> | </div> | ||
==Competitive Overview== | ==Competitive Overview== |
Revision as of 23:16, 10 February 2023
File:TenguCross art.png | |
Tengu Cross | |
---|---|
Description | WindChip Atk+10!AirShsOn! [B]+Left:SuckIn |
Element | Wind |
Weakness | Sword |
Charge shot | |
TenguCross. Master of Wind. Deadly. Beautiful.
— Master Feng-Tian
Tengu Cross
Tengu Cross is the third Cross linked in Falzar using the power of TenguMan. As a Wind element Cross, Tengu Cross can drag opponents across the field with their charge shot and B+Left
While in Tengu Cross:
- MegaMan is weak to Sword attacks.
- Non-screen dimming Wind chips gain +10 damage.
- MegaMan is equipped with AirShoes
- Megaman gains a B+Left ability to produce Fan gusts in each row simultaneously from the opponent's back column
- Charge Shot turns into Tengu Racket.
Tengu Racket: A 3 panel wide 1 panel deep attack that drags(Big Push) the enemy away, dealing Wind element, Flinching damage.
Tengu Racket also produces Wind gusts in each row, starting from the column in front of the player.
Attack Formula (20 × Attack level + 40) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 60 | 80 | 100 | 120 | 140 |
Notes
- The Template:NaviCust provided by Tengu Cross cannot be removed by uninstall
- Tengu racket does not cause flashing, unlike most charge shots.
- Since Tengu Racket applies Big Pull drag if it hits, it is the only charge shot that disrupts an opponent's buster or chip charge (TODO: Confirm if chip charge is disrupted)
- Tengu Cross is equipped with Template:NaviCust, but not Template:NaviCust, meaning that while Tengu Cross can step over hole and broken panels, it will still slide on ice panels, lose HP from poison panels, be pushed by conveyor panels, and turn cracked panels into broken panels by steping off them
Frame Data
- The charge shot is active on frame 10, and lasts for a total of 28 frames.
- TODO What is the frame data of the wind produced by the fan (not the drag caused by the attack)
Charge Speeds (f) | |||||
---|---|---|---|---|---|
Charge Level | 1 | 2 | 3 | 4 | 5 |
Charge Speed | 100 | 90 | 80 | 75 | 70 |
Startup | Active | Recovery |
---|---|---|
1-9 | 10 | 11-28 |
Competitive Overview
Tengu Cross provides valuable utility in its ability to remove LifeAur or other barrier chips through its B+Left ability and Tengu Racket. Because of this, Falzar players can often afford to run fewer Wind chips than players running Gregar.
Access to Template:NaviCust allows Tengu Cross to avoid being trapped or obstructed by broken panels or hole panels, and let Tengu Cross take advantage of chips such as Geddon. Falzar also provides Template:Navicust, but Tengu Cross provides them even if the player already used all their Beast Out turns, or if the player intends to save their Beast Out for later.
Tengu Racket has the shortest range of all Cross charge shots, but because it does not cause Flashing, it can achieve the highest damage per second of any charge shot. The drag it applies to an opponent it hits also disrupts their charge, limiting the opponent's ability to retaliate.
Setting up a scenario to take advantage of Tengu Racket's high damage potential requires either establishing strong area control through AreaGrab or PanlGrab, or by trapping an opponent in their front column through chips that create broken panels, such as Geddon or Magnum.
The +10 increase to the player's Wind chips provides a large damage boost multihit wind chips such as Tornado and Static.
AntiSwrd protects against Sword attacks, and can protect Tengu Cross from being decrossed.
Both Tengu Racket and Tengu Cross's B+Left ability cause drag, and can increase the HP Bug of opponents with a Damage HP Bug.
CounterPlay
Both Tomahawk Cross and Slash Cross possess Sword element charge shots that outrange Tengu Racket and are difficult to avoid if they have area advantage.
AntiDmg is a very common chip that deals sword damage, but can be avoided if Tengu isn't stuck in place by status or an attack's recovery frames. AntiSwrd is a hard to avoid sword attack that can be triggered by Anti Damage.
High damage Sword chips such as , NeoVari, , and DeltaRay deal x2 damage, but a prepared opponent can avoid these chips by positioning out of their range or by putting up AntiSwrd.
Tengu Racket has a very short range. Preventing Tengu Cross from holding an area advantage or trapping their opponent with broken panels is key in denying Tengu Racket. Chips such as AreaGrab, GrabBnsh, and GrabRvng can prevent area loss, while PnlRetrn and Snctuary restore broken panels.
File:TenguBeast art.png | |
Tengu Beast | |
---|---|
Element | Wind |
Weakness | Sword |
Chip charge | |