(automatically creating page) |
m (Text replacement - "|element=Null" to "|element=None") |
||
(5 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
|sortorder=83 | |sortorder=83 | ||
|name=TimeBom1 | |name=TimeBom1 | ||
|fullname=Time Bomb 1 | |||
|series=Time Bomb | |||
|description=Sets time bomb in enemy area | |description=Sets time bomb in enemy area | ||
|class=Standard | |class=Standard | ||
Line 9: | Line 11: | ||
|gamevariant= | |gamevariant= | ||
|number=83 | |number=83 | ||
|element= | |element=None | ||
|damage=80 | |damage=80 | ||
|codes=E,G,J,L,Q | |codes=E,G,J,L,Q | ||
|name_ja=カウントボム1 | |name_ja=カウントボム1 | ||
Line 22: | Line 23: | ||
|sortorder=84 | |sortorder=84 | ||
|name=TimeBom2 | |name=TimeBom2 | ||
|fullname=Time Bomb 2 | |||
|series=Time Bomb | |||
|description=Sets time bomb in enemy area | |description=Sets time bomb in enemy area | ||
|class=Standard | |class=Standard | ||
Line 27: | Line 30: | ||
|gamevariant= | |gamevariant= | ||
|number=84 | |number=84 | ||
|element= | |element=None | ||
|damage=120 | |damage=120 | ||
|codes=C,F,J,L,S | |codes=C,F,J,L,S | ||
|name_ja=カウントボム2 | |name_ja=カウントボム2 | ||
Line 40: | Line 42: | ||
|sortorder=85 | |sortorder=85 | ||
|name=TimeBom3 | |name=TimeBom3 | ||
|fullname=Time Bomb 3 | |||
|series=Time Bomb | |||
|description=Sets time bomb in enemy area | |description=Sets time bomb in enemy area | ||
|class=Standard | |class=Standard | ||
Line 45: | Line 49: | ||
|gamevariant= | |gamevariant= | ||
|number=85 | |number=85 | ||
|element= | |element=None | ||
|damage=160 | |damage=160 | ||
|codes=A,B,G,O,P | |codes=A,B,G,O,P | ||
|name_ja=カウントボム3 | |name_ja=カウントボム3 | ||
|description_ja=てきエリアにじげんばくだんをセットエリア中にばくはつ! | |description_ja=てきエリアにじげんばくだんをセットエリア中にばくはつ! | ||
}} | }} | ||
The '''Time Bomb''' chip series places a time bomb in the enemy's area which explodes in TODO frames. | |||
The time bomb will spawn on the first available panel. TODO: Check what panel it spawns on if more than one is available. | |||
If a Time Bomb spawns directly on top of an enemy, they will be pushed back one square. | |||
{{Navplate chips (BN1)}} | {{Navplate chips (BN1)}} |
Latest revision as of 02:47, 31 March 2023
TimeBom1 | |
---|---|
Description | Sets time bomb in enemy area |
Full name | Time Bomb 1 |
Class | Standard |
Library # | 83 |
Element | None |
Attack power | 80 |
Codes | E G J L Q |
TimeBom2 | |
---|---|
Description | Sets time bomb in enemy area |
Full name | Time Bomb 2 |
Class | Standard |
Library # | 84 |
Element | None |
Attack power | 120 |
Codes | C F J L S |
TimeBom3 | |
---|---|
Description | Sets time bomb in enemy area |
Full name | Time Bomb 3 |
Class | Standard |
Library # | 85 |
Element | None |
Attack power | 160 |
Codes | A B G O P |
The Time Bomb chip series places a time bomb in the enemy's area which explodes in TODO frames.
The time bomb will spawn on the first available panel. TODO: Check what panel it spawns on if more than one is available.
If a Time Bomb spawns directly on top of an enemy, they will be pushed back one square.