Recovery chip series (BN1): Difference between revisions

Chip series (BN1)
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|sortorder=69
|sortorder=69
|name=Recov10
|name=Recov10
|fullname=Recovery 10
|series=Recovery
|description=Recover 10HP
|description=Recover 10HP
|class=Standard
|class=Standard
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|gamevariant=
|gamevariant=
|number=69
|number=69
|element=Null
|element=None
|damage=0
|damage=0
|codes=A,C,E,G,L
|codes=A,C,E,G,L
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|sortorder=70
|sortorder=70
|name=Recov30
|name=Recov30
|fullname=Recovery 30
|series=Recovery
|description=Recover 30HP
|description=Recover 30HP
|class=Standard
|class=Standard
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|gamevariant=
|gamevariant=
|number=70
|number=70
|element=Null
|element=None
|damage=0
|damage=0
|codes=A,C,E,G,L
|codes=A,C,E,G,L
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|sortorder=71
|sortorder=71
|name=Recov50
|name=Recov50
|fullname=Recovery 50
|series=Recovery
|description=Recover 50HP
|description=Recover 50HP
|class=Standard
|class=Standard
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|gamevariant=
|gamevariant=
|number=71
|number=71
|element=Null
|element=None
|damage=0
|damage=0
|codes=A,C,E,G,L
|codes=A,C,E,G,L
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|sortorder=72
|sortorder=72
|name=Recov80
|name=Recov80
|fullname=Recovery 80
|series=Recovery
|description=Recover 80HP
|description=Recover 80HP
|class=Standard
|class=Standard
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|gamevariant=
|gamevariant=
|number=72
|number=72
|element=Null
|element=None
|damage=0
|damage=0
|codes=A,C,E,G,L
|codes=A,C,E,G,L
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|sortorder=73
|sortorder=73
|name=Recov120
|name=Recov120
|fullname=Recovery 120
|series=Recovery
|description=Recover 120HP
|description=Recover 120HP
|class=Standard
|class=Standard
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|gamevariant=
|gamevariant=
|number=73
|number=73
|element=Null
|element=None
|damage=0
|damage=0
|codes=A,C,E,G,L
|codes=A,C,E,G,L
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|sortorder=74
|sortorder=74
|name=Recov150
|name=Recov150
|fullname=Recovery 150
|series=Recovery
|description=Recover 150HP
|description=Recover 150HP
|class=Standard
|class=Standard
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|gamevariant=
|gamevariant=
|number=74
|number=74
|element=Null
|element=None
|damage=0
|damage=0
|codes=A,C,E,G,L
|codes=A,C,E,G,L
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|sortorder=75
|sortorder=75
|name=Recov200
|name=Recov200
|fullname=Recovery 200
|series=Recovery
|description=Recover 200HP
|description=Recover 200HP
|class=Standard
|class=Standard
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|gamevariant=
|gamevariant=
|number=75
|number=75
|element=Null
|element=None
|damage=0
|damage=0
|codes=A,C,E,G,L
|codes=A,C,E,G,L
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|sortorder=76
|sortorder=76
|name=Recov300
|name=Recov300
|fullname=Recovery 300
|series=Recovery
|description=Recover 300HP
|description=Recover 300HP
|class=Standard
|class=Standard
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|gamevariant=
|gamevariant=
|number=76
|number=76
|element=Null
|element=None
|damage=0
|damage=0
|codes=A,C,E,G,L
|codes=A,C,E,G,L
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|description_ja=HPを300かいふく
|description_ja=HPを300かいふく
}}
}}
The '''Recover''' series are Screen Dimming chips that recover a fixed amount of its user's HP.
==Competitive overview==
Recover300 recovers more health than almost any single chip in the game can deal, with only {{Chip|1|Anubis}} and {{Chip|1|Muramasa}} having the potential to outdamage it. With Armor, it recovers more than double the damage done by the next strongest chips, {{Chip|1|ShadowMan|ShadoMan3}} and {{Chip|1|StoneMan|StoneMan3}}, and without Armor it still matches them.
Due to Recover300's incredible value, the absence of damage judge in BN1, and chips having a 10 per folder limit, there are almost no negative consequences for replacing most damaging chips in a folder with Recover300. That said, most folders do not max out at 10 copies and instead run around 5-8 to include more copies of other valuable chips.
Due to its incredible value and availability in strong codes such as L, Recover300 dramatically affects the BN1 metagame. As most chips do not outdamage Recover300, folders tend to forego most attacking chips and rely solely on {{Chip|1|Anubis}} to deal damage to the opponent.
All Recover series chips share the same codes, meaning there is little incentive to run a Recover chip other than Recover300.
===Counterplay===
{{Chip|1|Anubis}} is the only chip that can consistently deal more damage than Recover300 can recover. Recover300 can still restore HP dealt by Anubis, however, and smart play or a well executed {{Chip|1|Interrupt}} can limit the overall damage potential of an Anubis.
{{Chip|1|Interrupt}} can prevent a player from using their Recover300s. It is easier to land interrupt if the player can flinch the opponent right before entering the Custom Screen, allowing the player to use Interrupt before the opponent can do anything at the start of the next turn.
{{Chip|1|Muramasa}} can also potentially outdamage Recover300, but due to its short range and its damage being tied to how much HP its user lost, it is not recommended as an answer.


{{Navplate chips (BN1)}}
{{Navplate chips (BN1)}}

Latest revision as of 21:19, 28 July 2024

Chip 1 Standard 069.png
Chip Icon 1 Standard 069.png Recov10
DescriptionRecover 10HP
Full nameRecovery 10
ClassStandard
Library #69
ElementNone None
Attack power
CodesA C E G L
Chip 1 Standard 070.png
Chip Icon 1 Standard 070.png Recov30
DescriptionRecover 30HP
Full nameRecovery 30
ClassStandard
Library #70
ElementNone None
Attack power
CodesA C E G L
Chip 1 Standard 071.png
Chip Icon 1 Standard 071.png Recov50
DescriptionRecover 50HP
Full nameRecovery 50
ClassStandard
Library #71
ElementNone None
Attack power
CodesA C E G L
Chip 1 Standard 072.png
Chip Icon 1 Standard 072.png Recov80
DescriptionRecover 80HP
Full nameRecovery 80
ClassStandard
Library #72
ElementNone None
Attack power
CodesA C E G L
Chip 1 Standard 073.png
Chip Icon 1 Standard 073.png Recov120
DescriptionRecover 120HP
Full nameRecovery 120
ClassStandard
Library #73
ElementNone None
Attack power
CodesA C E G L
Chip 1 Standard 074.png
Chip Icon 1 Standard 074.png Recov150
DescriptionRecover 150HP
Full nameRecovery 150
ClassStandard
Library #74
ElementNone None
Attack power
CodesA C E G L
Chip 1 Standard 075.png
Chip Icon 1 Standard 075.png Recov200
DescriptionRecover 200HP
Full nameRecovery 200
ClassStandard
Library #75
ElementNone None
Attack power
CodesA C E G L
Chip 1 Standard 076.png
Chip Icon 1 Standard 076.png Recov300
DescriptionRecover 300HP
Full nameRecovery 300
ClassStandard
Library #76
ElementNone None
Attack power
CodesA C E G L

The Recover series are Screen Dimming chips that recover a fixed amount of its user's HP.

Competitive overview

Recover300 recovers more health than almost any single chip in the game can deal, with only Chip Icon 1 Standard 104.png Anubis and Chip Icon 1 Standard 022.png Muramasa having the potential to outdamage it. With Armor, it recovers more than double the damage done by the next strongest chips, Chip Icon 1 Standard 173.png ShadoMan3 and Chip Icon 1 Standard 143.png StoneMan3, and without Armor it still matches them.

Due to Recover300's incredible value, the absence of damage judge in BN1, and chips having a 10 per folder limit, there are almost no negative consequences for replacing most damaging chips in a folder with Recover300. That said, most folders do not max out at 10 copies and instead run around 5-8 to include more copies of other valuable chips.

Due to its incredible value and availability in strong codes such as L, Recover300 dramatically affects the BN1 metagame. As most chips do not outdamage Recover300, folders tend to forego most attacking chips and rely solely on Chip Icon 1 Standard 104.png Anubis to deal damage to the opponent.

All Recover series chips share the same codes, meaning there is little incentive to run a Recover chip other than Recover300.

Counterplay

Chip Icon 1 Standard 104.png Anubis is the only chip that can consistently deal more damage than Recover300 can recover. Recover300 can still restore HP dealt by Anubis, however, and smart play or a well executed Chip Icon 1 Standard 081.png Interupt can limit the overall damage potential of an Anubis.

Chip Icon 1 Standard 081.png Interupt can prevent a player from using their Recover300s. It is easier to land interrupt if the player can flinch the opponent right before entering the Custom Screen, allowing the player to use Interrupt before the opponent can do anything at the start of the next turn.

Chip Icon 1 Standard 022.png Muramasa can also potentially outdamage Recover300, but due to its short range and its damage being tied to how much HP its user lost, it is not recommended as an answer.