(add full name) |
Not3rdPerson (talk | contribs) m (changed an anubis mention to link to the page) |
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|sortorder=69 | |sortorder=69 | ||
|name=Recov10 | |name=Recov10 | ||
|fullname= | |fullname=Recovery 10 | ||
|series=Recovery | |||
|description=Recover 10HP | |description=Recover 10HP | ||
|class=Standard | |class=Standard | ||
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|gamevariant= | |gamevariant= | ||
|number=69 | |number=69 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|codes=A,C,E,G,L | |codes=A,C,E,G,L | ||
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|sortorder=70 | |sortorder=70 | ||
|name=Recov30 | |name=Recov30 | ||
|fullname= | |fullname=Recovery 30 | ||
|series=Recovery | |||
|description=Recover 30HP | |description=Recover 30HP | ||
|class=Standard | |class=Standard | ||
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|gamevariant= | |gamevariant= | ||
|number=70 | |number=70 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|codes=A,C,E,G,L | |codes=A,C,E,G,L | ||
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|sortorder=71 | |sortorder=71 | ||
|name=Recov50 | |name=Recov50 | ||
|fullname= | |fullname=Recovery 50 | ||
|series=Recovery | |||
|description=Recover 50HP | |description=Recover 50HP | ||
|class=Standard | |class=Standard | ||
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|gamevariant= | |gamevariant= | ||
|number=71 | |number=71 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|codes=A,C,E,G,L | |codes=A,C,E,G,L | ||
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|sortorder=72 | |sortorder=72 | ||
|name=Recov80 | |name=Recov80 | ||
|fullname= | |fullname=Recovery 80 | ||
|series=Recovery | |||
|description=Recover 80HP | |description=Recover 80HP | ||
|class=Standard | |class=Standard | ||
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|gamevariant= | |gamevariant= | ||
|number=72 | |number=72 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|codes=A,C,E,G,L | |codes=A,C,E,G,L | ||
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|sortorder=73 | |sortorder=73 | ||
|name=Recov120 | |name=Recov120 | ||
|fullname= | |fullname=Recovery 120 | ||
|series=Recovery | |||
|description=Recover 120HP | |description=Recover 120HP | ||
|class=Standard | |class=Standard | ||
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|gamevariant= | |gamevariant= | ||
|number=73 | |number=73 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|codes=A,C,E,G,L | |codes=A,C,E,G,L | ||
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|sortorder=74 | |sortorder=74 | ||
|name=Recov150 | |name=Recov150 | ||
|fullname= | |fullname=Recovery 150 | ||
|series=Recovery | |||
|description=Recover 150HP | |description=Recover 150HP | ||
|class=Standard | |class=Standard | ||
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|gamevariant= | |gamevariant= | ||
|number=74 | |number=74 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|codes=A,C,E,G,L | |codes=A,C,E,G,L | ||
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|sortorder=75 | |sortorder=75 | ||
|name=Recov200 | |name=Recov200 | ||
|fullname= | |fullname=Recovery 200 | ||
|series=Recovery | |||
|description=Recover 200HP | |description=Recover 200HP | ||
|class=Standard | |class=Standard | ||
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|gamevariant= | |gamevariant= | ||
|number=75 | |number=75 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|codes=A,C,E,G,L | |codes=A,C,E,G,L | ||
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|sortorder=76 | |sortorder=76 | ||
|name=Recov300 | |name=Recov300 | ||
|fullname= | |fullname=Recovery 300 | ||
|series=Recovery | |||
|description=Recover 300HP | |description=Recover 300HP | ||
|class=Standard | |class=Standard | ||
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|gamevariant= | |gamevariant= | ||
|number=76 | |number=76 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|codes=A,C,E,G,L | |codes=A,C,E,G,L | ||
Line 142: | Line 150: | ||
|description_ja=HPを300かいふく | |description_ja=HPを300かいふく | ||
}} | }} | ||
The '''Recover''' series are Screen Dimming chips that recover a fixed amount of its user's HP. | |||
==Competitive overview== | |||
Recover300 recovers more health than almost any single chip in the game can deal, with only {{Chip|1|Anubis}} and {{Chip|1|Muramasa}} having the potential to outdamage it. With Armor, it recovers more than double the damage done by the next strongest chips, {{Chip|1|ShadowMan|ShadoMan3}} and {{Chip|1|StoneMan|StoneMan3}}, and without Armor it still matches them. | |||
Due to Recover300's incredible value, the absence of damage judge in BN1, and chips having a 10 per folder limit, there are almost no negative consequences for replacing most damaging chips in a folder with Recover300. That said, most folders do not max out at 10 copies and instead run around 5-8 to include more copies of other valuable chips. | |||
Due to its incredible value and availability in strong codes such as L, Recover300 dramatically affects the BN1 metagame. As most chips do not outdamage Recover300, folders tend to forego most attacking chips and rely solely on {{Chip|1|Anubis}} to deal damage to the opponent. | |||
All Recover series chips share the same codes, meaning there is little incentive to run a Recover chip other than Recover300. | |||
===Counterplay=== | |||
{{Chip|1|Anubis}} is the only chip that can consistently deal more damage than Recover300 can recover. Recover300 can still restore HP dealt by Anubis, however, and smart play or a well executed {{Chip|1|Interrupt}} can limit the overall damage potential of an Anubis. | |||
{{Chip|1|Interrupt}} can prevent a player from using their Recover300s. It is easier to land interrupt if the player can flinch the opponent right before entering the Custom Screen, allowing the player to use Interrupt before the opponent can do anything at the start of the next turn. | |||
{{Chip|1|Muramasa}} can also potentially outdamage Recover300, but due to its short range and its damage being tied to how much HP its user lost, it is not recommended as an answer. | |||
{{Navplate chips (BN1)}} | {{Navplate chips (BN1)}} |
Latest revision as of 21:19, 28 July 2024
Recov10 | |
---|---|
Description | Recover 10HP |
Full name | Recovery 10 |
Class | Standard |
Library # | 69 |
Element | None |
Attack power | — |
Codes | A C E G L |
Recov30 | |
---|---|
Description | Recover 30HP |
Full name | Recovery 30 |
Class | Standard |
Library # | 70 |
Element | None |
Attack power | — |
Codes | A C E G L |
Recov50 | |
---|---|
Description | Recover 50HP |
Full name | Recovery 50 |
Class | Standard |
Library # | 71 |
Element | None |
Attack power | — |
Codes | A C E G L |
Recov80 | |
---|---|
Description | Recover 80HP |
Full name | Recovery 80 |
Class | Standard |
Library # | 72 |
Element | None |
Attack power | — |
Codes | A C E G L |
Recov120 | |
---|---|
Description | Recover 120HP |
Full name | Recovery 120 |
Class | Standard |
Library # | 73 |
Element | None |
Attack power | — |
Codes | A C E G L |
Recov150 | |
---|---|
Description | Recover 150HP |
Full name | Recovery 150 |
Class | Standard |
Library # | 74 |
Element | None |
Attack power | — |
Codes | A C E G L |
Recov200 | |
---|---|
Description | Recover 200HP |
Full name | Recovery 200 |
Class | Standard |
Library # | 75 |
Element | None |
Attack power | — |
Codes | A C E G L |
Recov300 | |
---|---|
Description | Recover 300HP |
Full name | Recovery 300 |
Class | Standard |
Library # | 76 |
Element | None |
Attack power | — |
Codes | A C E G L |
The Recover series are Screen Dimming chips that recover a fixed amount of its user's HP.
Competitive overview
Recover300 recovers more health than almost any single chip in the game can deal, with only Anubis and Muramasa having the potential to outdamage it. With Armor, it recovers more than double the damage done by the next strongest chips, ShadoMan3 and StoneMan3, and without Armor it still matches them.
Due to Recover300's incredible value, the absence of damage judge in BN1, and chips having a 10 per folder limit, there are almost no negative consequences for replacing most damaging chips in a folder with Recover300. That said, most folders do not max out at 10 copies and instead run around 5-8 to include more copies of other valuable chips.
Due to its incredible value and availability in strong codes such as L, Recover300 dramatically affects the BN1 metagame. As most chips do not outdamage Recover300, folders tend to forego most attacking chips and rely solely on Anubis to deal damage to the opponent.
All Recover series chips share the same codes, meaning there is little incentive to run a Recover chip other than Recover300.
Counterplay
Anubis is the only chip that can consistently deal more damage than Recover300 can recover. Recover300 can still restore HP dealt by Anubis, however, and smart play or a well executed Interupt can limit the overall damage potential of an Anubis.
Interupt can prevent a player from using their Recover300s. It is easier to land interrupt if the player can flinch the opponent right before entering the Custom Screen, allowing the player to use Interrupt before the opponent can do anything at the start of the next turn.
Muramasa can also potentially outdamage Recover300, but due to its short range and its damage being tied to how much HP its user lost, it is not recommended as an answer.