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{{Infobox cross | |||
|name=Aqua | |||
|type=Cross | |||
|description=Chrg WatrChip: Atk x2! Watr Chip = HP Rcvr | |||
|gamevariant=Falzar | |||
|element=Aqua | |||
|cs_damage=30, 40, 50, 60, 70 | |||
|cs_chargetime=60, 50, 40, 30, 20 | |||
}} | |||
<blockquote class="noexcerpt"> | |||
Strength and grace. That's AquaCross. Enjoy using it.<br/> | |||
— Shūko Kido | |||
</blockquote> | |||
'''Aqua Cross''' (also known as '''Spout Cross''') is the first Cross linked in [[Falzar]] using the power of [[AquaMan (BN6)|AquaMan]]. As an [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating [[Multipliers|double damage]] [[File:Element 6 Aqua.png|link=]] Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on [[Battlefield#Panel_Types|Ice Panels]], and recovering 50 HP for every real time [[File:Element 6 Aqua.png|link=]] Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to [[Element|Elec]] attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play. | |||
| | |||
While in Aqua Cross: | |||
* Equipped with [[Element|AquaBody]], which prevents slipping on [[Battlefield#Panel_Types|Ice Panels]] and is weak to [[Element|Electric]] attacks. | |||
* When using a non-screen dimming [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP. | |||
* Non-screen dimming [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] chips can be charged to deal double damage, which takes 40 frames. This charge is twice as fast in Aqua Beast. | |||
Bubble Shot | * [[Buster|Charge Shot]] turns into Bubble Shot. | ||
Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for [[File:Element 6 Aqua.png|link=]] Aqua, [[Statuses_(BN6)#Flashing|Flashing]] and [[Statuses_(BN6)#Flinching|Flinching]] damage. | |||
{| class="wikitable" | |||
! scope="col" colspan=6 | Attack Formula (10 × Attack level + 20) | |||
|- | |||
!Attack Level | |||
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
|- | |||
!Damage | |||
| 30 | |||
| 40 | |||
| 50 | |||
| 60 | |||
| 70 | |||
|} | |||
=== Notes === | === Notes === | ||
*The [[Invisible + Barrier interaction]] causes the Charge Shot to go through the opponent and miss. | * It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage. | ||
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the Charge Shot to go through the opponent and miss. | |||
==Frame Data== | ==Frame Data== | ||
Bubble Shot has a 3 frame windup and spends one frame traveling each panel. | |||
Counterable on frames 1-16. | |||
{| class="wikitable" | |||
! scope="col" colspan=6 | Charge Speeds (f) | |||
|- | |||
!Charge Level | |||
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
|- | |||
!Charge Speed | |||
| 60 | |||
| 50 | |||
| 40 | |||
| 30 | |||
| 20 | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
! Startup!! Active!! Recovery | ! Startup!! Active!! Recovery | ||
|- | |- | ||
| 3 || | | 3 || - || | ||
|} | |} | ||
==Competitive Overview== | |||
The quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal {{Chip|6|Anti Damage|}} from one's opponent, allowing the user to continue their offensive momentum. | |||
Aqua Cross can also chain attacks together while Ice Panels are in play by [[Statuses_(BN6)#Frozen|freezing]] opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from [[Element|Breaking]] chips. | |||
| | |||
===Counter Play=== | |||
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Statuses_(BN6)#Flashing|Flashing]], making it difficult to protect Aqua Cross from taking a double damage decross hit. | |||
The [[Bubbled]] status causes Aqua Cross to take increased damage from [[File:Element 6 Elec.png|link=]] Elec attacks. | |||
| | [[Elec Cross]] makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to [[File:Element 6 Elec.png|link=]] Elec Chips. | ||
| | |||
| | =Aqua Beast= | ||
| | |||
| | {{Infobox cross | ||
|name=Aqua | |||
|type=Beast | |||
|gamevariant=Falzar | |||
|element=Aqua | |||
|cs_damage=5x (20, 30, 40, 50, 60) | |||
|cs_chargetime=20 | |||
}} | |||
Using the power of [[Beast_Out#Falzar|Falzar]], Aqua Beast gains: | |||
* {{NaviCust part|6|Float Shoes}}, {{NaviCust part|6|Air Shoes}}, and the Falzar [[Beast_Out#Buster|Beast Buster]] allowing free movement over Hole panels and ignoring Panel effects. | |||
* +30 Attack to Non-screen dimming [[Element|Null]] chips. | |||
* MegaMan will to attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]]. | |||
Aqua Beast is equipped with [[Element|AquaBody]] which is weak to [[File:Element 6 Elec.png|link=]] [[Element|Electric]] attacks. | |||
While in Aqua Beast: | |||
* When using a non-screen dimming [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP. | |||
* Non-screen dimming [[File:Element 6 Aqua.png|link=]] Aqua chips can be charged to deal double damage, which is now halved to 20 frames. | |||
* [[File:Element 6 Null.png|link=]] [[Element|Null]] chips can be [[Chip_Charge|Beast Charged]] to execute Aqua Spiral. | |||
Aqua Spiral generates an [[File:Element 6 Aqua.png|link=]] Aqua whirlpool in a 1 Wide 2 Deep area ahead of MegaMan dealing 5 [[Statuses_(BN6)#Flinching|Flinching]] hits in quick succession. Aqua Beast is unable to move until the attack is finished. | |||
{| class="wikitable" | |||
! scope="col" colspan=6 | Attack Formula (10 × Attack level + 10) x 5 | |||
|- | |||
!Attack Level | |||
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
|- | |||
!Damage per hit | |||
| 20 | |||
| 30 | |||
| 40 | |||
| 50 | |||
| 60 | |||
|- | |||
!Total damage | |||
| 100 | |||
| 150 | |||
| 200 | |||
| 250 | |||
| 300 | |||
|} | |||
=== Notes === | === Notes === | ||
* Fastest Charge Time at 20 frames. | |||
* Long animation and execution time. This can be utilized to buffer and extend your {{Chip|6|Anti Damage}}. | |||
* Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!!<sup>[''citation needed'']</sup> | |||
==Frame Data== | ==Frame Data== | ||
Charge time is 20f, and it has a 9 frame windup and lasts for 56 frames. | |||
Charge time is 20f, and it has a | |||
<div style=display:inline-table> | |||
{| class="wikitable" | {| class="wikitable" | ||
! Startup!! Active!! Recovery | ! Startup!! Active!! Recovery | ||
|- | |- | ||
| | | 9 || 56 || | ||
|} | |} | ||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
| | |||
|- | |- | ||
| | !Number of hits | ||
| | | 1 | ||
| | | 2 | ||
| 3 | |||
| 4 | |||
| 5 | |||
|- | |||
!Frames (f) | |||
| 9 | |||
| 20 | |||
| 32 | |||
| 44 | |||
| 56 | |||
|} | |} | ||
</div> | |||
==Competitive Overview== | |||
Aqua Spiral can provide for a very powerful finisher attack because of the quick charging and high damage potential. | |||
When used on an enemy standing on Ice Panels the first Aqua Spiral can apply the Frozen Status. | |||
With very precise timing, it is possible to land two consequetive Aqua Spirals on an already Frozen opponent. | |||
===Counter Play=== | |||
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Statuses_(BN6)#Flashing|Flashing]] , making it difficult to protect Aqua Cross from taking a double damage decross hit. | |||
The [[Bubbled]] status causes Aqua Cross to take increased damage from [[File:Element 6 Elec.png|link=]] Elec attacks. | |||
[[Elec Cross]] makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to [[File:Element 6 Aqua.png|link=]] Elec Chips. | |||
Aqua Spiral lasts for a long time, which if it misses leaves the player vulnerable to the enemy's attacks. | |||
{{ | {{Navplate crosses}} |
Latest revision as of 07:09, 11 May 2023
Aqua Cross | |
---|---|
Description | Chrg WatrChip: Atk x2! Watr Chip = HP Rcvr |
Element | Aqua |
Weakness | Elec |
Charge shot | |
Damage | 30, 40, 50, 60, 70 |
Charge time (frames) | 60, 50, 40, 30, 20 |
Strength and grace. That's AquaCross. Enjoy using it.
— Shūko Kido
Aqua Cross (also known as Spout Cross) is the first Cross linked in Falzar using the power of AquaMan. As an Aqua element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating double damage Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on Ice Panels, and recovering 50 HP for every real time Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to Elec attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play.
While in Aqua Cross:
- Equipped with AquaBody, which prevents slipping on Ice Panels and is weak to Electric attacks.
- When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
- Non-screen dimming Aqua chips can be charged to deal double damage, which takes 40 frames. This charge is twice as fast in Aqua Beast.
- Charge Shot turns into Bubble Shot.
Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for Aqua, Flashing and Flinching damage.
Attack Formula (10 × Attack level + 20) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 30 | 40 | 50 | 60 | 70 |
Notes
- It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage.
- The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.
Frame Data
Bubble Shot has a 3 frame windup and spends one frame traveling each panel. Counterable on frames 1-16.
Charge Speeds (f) | |||||
---|---|---|---|---|---|
Charge Level | 1 | 2 | 3 | 4 | 5 |
Charge Speed | 60 | 50 | 40 | 30 | 20 |
Startup | Active | Recovery |
---|---|---|
3 | - |
Competitive Overview
The quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal AntiDmg from one's opponent, allowing the user to continue their offensive momentum.
Aqua Cross can also chain attacks together while Ice Panels are in play by freezing opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from Breaking chips.
Counter Play
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce Flashing, making it difficult to protect Aqua Cross from taking a double damage decross hit.
The Bubbled status causes Aqua Cross to take increased damage from Elec attacks. Elec Cross makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to Elec Chips.
Aqua Beast
File:AquaBeast art.png | |
Aqua Beast | |
---|---|
Element | Aqua |
Weakness | Elec |
Chip charge | |
Damage | 5x (20, 30, 40, 50, 60) |
Charge time (frames) | 20 |
Using the power of Falzar, Aqua Beast gains:
- FlotShoe, AirShoes, and the Falzar Beast Buster allowing free movement over Hole panels and ignoring Panel effects.
- +30 Attack to Non-screen dimming Null chips.
- MegaMan will to attempt to line up Non-screen dimming chips with a Beast Jump.
Aqua Beast is equipped with AquaBody which is weak to Electric attacks.
While in Aqua Beast:
- When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
- Non-screen dimming Aqua chips can be charged to deal double damage, which is now halved to 20 frames.
- File:Element 6 Null.png Null chips can be Beast Charged to execute Aqua Spiral.
Aqua Spiral generates an Aqua whirlpool in a 1 Wide 2 Deep area ahead of MegaMan dealing 5 Flinching hits in quick succession. Aqua Beast is unable to move until the attack is finished.
Attack Formula (10 × Attack level + 10) x 5 | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage per hit | 20 | 30 | 40 | 50 | 60 |
Total damage | 100 | 150 | 200 | 250 | 300 |
Notes
- Fastest Charge Time at 20 frames.
- Long animation and execution time. This can be utilized to buffer and extend your AntiDmg.
- Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!![citation needed]
Frame Data
Charge time is 20f, and it has a 9 frame windup and lasts for 56 frames.
Startup | Active | Recovery |
---|---|---|
9 | 56 |
Number of hits | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Frames (f) | 9 | 20 | 32 | 44 | 56 |
Competitive Overview
Aqua Spiral can provide for a very powerful finisher attack because of the quick charging and high damage potential. When used on an enemy standing on Ice Panels the first Aqua Spiral can apply the Frozen Status.
With very precise timing, it is possible to land two consequetive Aqua Spirals on an already Frozen opponent.
Counter Play
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce Flashing , making it difficult to protect Aqua Cross from taking a double damage decross hit.
The Bubbled status causes Aqua Cross to take increased damage from Elec attacks.
Elec Cross makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to Elec Chips.
Aqua Spiral lasts for a long time, which if it misses leaves the player vulnerable to the enemy's attacks.