Aqua Cross: Difference between revisions

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{{Infobox cross
|name=Aqua
|type=Cross
|description=Chrg WatrChip: Atk x2! Watr Chip = HP Rcvr
|gamevariant=Falzar
|element=Aqua
|cs_damage=30, 40, 50, 60, 70
|cs_chargetime=60, 50, 40, 30, 20
}}


<blockquote class="noexcerpt">
Strength and grace. That's AquaCross. Enjoy using it.<br/>
— Shūko Kido
</blockquote>


{| class="wikitable" style="float:right; margin-left: 20px; margin-right: 0px; __TOC__;"
'''Aqua Cross''' (also known as '''Spout Cross''') is the first Cross linked in [[Falzar]] using the power of [[AquaMan (BN6)|AquaMan]]. As an [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating [[Multipliers|double damage]] [[File:Element 6 Aqua.png|link=]] Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on [[Battlefield#Panel_Types|Ice Panels]], and recovering 50 HP for every real time [[File:Element 6 Aqua.png|link=]] Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to [[Element|Elec]] attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play.
! colspan=2 style="background:#FFF" | [[File:SpoutCross_art.png| 300px | caption]]
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:SpoutCross_Sprite.png|caption]] <nowiki>Spout Cross</nowiki>
|-
| '''In Game Portrait:''' || [[File:SpoutCross_Portrait.png|caption]]
|-
| '''Element:''' || [[File:ElementAqua.png]] Aqua  
|-
| '''Charge Shot Range:''' ||
|-
| '''Attack Formula:''' ||  (10 × Attack level + 20)
|-
| '''Damage:''' || 30, 40, 50, 60, 70
|-
| '''Charge Time:''' || 60, 50, 40, 30, 20f
|-
| '''ChargeShot Startup:''' || 3f
|-
| '''ChargeShot Active Frames:''' || f
|-
| '''ChargeShot End Lag:''' || f
|-
| '''ChargeShot Travel Speed:''' || 2f per panel
|-
| '''ChargeShot Properties:''' || Flashing, Flinching <br /> Aqua Element
|}


While in Aqua Cross:


* Equipped with [[Element|AquaBody]], which prevents slipping on [[Battlefield#Panel_Types|Ice Panels]] and is weak to [[Element|Electric]] attacks.


=Spout Cross=
* When using a non-screen dimming [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.


SpoutCross is Aqua element which is weak to Electric attacks. Charge shot hits the target in the same row and the panel behind it.  
* Non-screen dimming [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] chips can be charged to deal double damage, which takes 40 frames. This charge is twice as fast in Aqua Beast.


Bubble Shot deals 30, 40, 50, 60, 70 damage (10 × Attack level + 20).
* [[Buster|Charge Shot]] turns into Bubble Shot.


* While in SpoutCross, when MegaMan uses a non-time freezing Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP).  
Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for [[File:Element 6 Aqua.png|link=]] Aqua, [[Statuses_(BN6)#Flashing|Flashing]] and [[Statuses_(BN6)#Flinching|Flinching]] damage.


* Non-time freezing Aqua chips can be charged to deal double damage, which takes 40f.
{| class="wikitable"
 
! scope="col" colspan=6 | Attack Formula (10 × Attack level + 20)
|-
!Attack Level
| 1
| 2
| 3
| 4
| 5
 
|-
!Damage
| 30
| 40
| 50
| 60
| 70
 
|}


* MegaMan also will not slip on Ice panels while in SpoutCross.




=== Notes ===
=== Notes ===
*The [[Invisible + Barrier interaction]] causes the Charge Shot to go through the opponent and miss.
* It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage.
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the Charge Shot to go through the opponent and miss.


==Frame Data==
==Frame Data==
Bubble Shot has a 3 frame windup and spends one frame traveling each panel.
Counterable on frames 1-16.
{| class="wikitable"


[[File:Cannon.gif]] <br /> CHARGE SHOT GIF
! scope="col" colspan=6 | Charge Speeds (f)
|-
!Charge Level
| 1
| 2
| 3
| 4
| 5


|-
!Charge Speed
| 60
| 50
| 40
| 30
| 20


Charge times are 60, 50, 40, 30, 20f, and it has a 3f windup and spends one frame traveling each panel
|}


{| class="wikitable"  
{| class="wikitable"  
! Startup!! Active!! Recovery
! Startup!! Active!! Recovery
|-
|-
| 3 || ||  
| 3 || - ||  
|}
|}


==Competitive Overview==
The quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal {{Chip|6|Anti Damage|}} from one's opponent, allowing the user to continue their offensive momentum.


{| class="mw-collapsible mw-collapsed wikitable"
Aqua Cross can also chain attacks together while Ice Panels are in play by [[Statuses_(BN6)#Frozen|freezing]] opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from [[Element|Breaking]] chips.  
|+style= "white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data.  
 
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
===Counter Play===
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Statuses_(BN6)#Flashing|Flashing]], making it difficult to protect Aqua Cross from taking a double damage decross hit.
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
 
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
The [[Bubbled]] status causes Aqua Cross to take increased damage from [[File:Element 6 Elec.png|link=]] Elec attacks.  
|-
[[Elec Cross]] makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to [[File:Element 6 Elec.png|link=]] Elec Chips.
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
 
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
=Aqua Beast=
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
 
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
{{Infobox cross
|-
|name=Aqua
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
|type=Beast
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
|gamevariant=Falzar
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
|element=Aqua
|}
|cs_damage=5x (20, 30, 40, 50, 60)
|cs_chargetime=20
}}
 
Using the power of [[Beast_Out#Falzar|Falzar]], Aqua Beast gains:
* {{NaviCust part|6|Float Shoes}}, {{NaviCust part|6|Air Shoes}}, and the Falzar [[Beast_Out#Buster|Beast Buster]] allowing free movement over Hole panels and ignoring Panel effects.
* +30 Attack to Non-screen dimming [[Element|Null]] chips.
* MegaMan will to attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]].


Aqua Beast is equipped with [[Element|AquaBody]] which is weak to [[File:Element 6 Elec.png|link=]] [[Element|Electric]] attacks.


While in Aqua Beast:


=Spout Beast=
* When using a non-screen dimming [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
! colspan=2 style="background:#FFF" | [[File:SpoutBeast_art.png| 300px | caption]]
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:SpoutBeast_Sprite.png|caption]] <nowiki>Spout Beast</nowiki>
|-
| '''In Game Portrait:''' || [[File:SpoutCross_Portrait.png|caption]]
|-
| '''Element:''' || [[File:ElementAqua.png]] Aqua
|-
| '''Beast Charge Shot Range:''' || 2x1
|-
| '''Attack Formula:''' ||  5x (10 × Attack level + 10)
|-
| '''Damage:''' || 5x (30, 40, 50, 60, 70)
|-
| '''Charge Time:''' || 20f
|-
| '''Beast Charge Startup:''' || f
|-
| '''Beast Charge Active Frames:''' || f
|-
| '''Beast Charge End Lag:''' || f
|-
| '''Beast Charge Travel Speed:''' ||
|-
| '''Beast Charge Properties:''' || Flinching <br /> Aqua Element
|}


* Non-screen dimming [[File:Element 6 Aqua.png|link=]] Aqua chips can be charged to deal double damage, which is now halved to 20 frames.


* [[File:Element 6 Null.png|link=]] [[Element|Null]] chips can be [[Chip_Charge|Beast Charged]] to execute Aqua Spiral.


SpoutCross is Aqua element which is weak to Electric attacks.  
Aqua Spiral generates an [[File:Element 6 Aqua.png|link=]] Aqua whirlpool in a 1 Wide 2 Deep area ahead of MegaMan dealing 5 [[Statuses_(BN6)#Flinching|Flinching]] hits in quick succession. Aqua Beast is unable to move until the attack is finished.


Aqua Spiral hits a 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. It deals 20, 30, 40, 50, 60 (10 × Attack level + 10) damage
{| class="wikitable"


* While in SpoutCross, when MegaMan uses a non-time freezing Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP).
! scope="col" colspan=6 | Attack Formula (10 × Attack level + 10) x 5
|-
!Attack Level
| 1
| 2
| 3
| 4
| 5


* Non-time freezing Aqua chips can be charged to deal double damage, which now takes 20f instead of 40f.
|-
!Damage per hit
| 20
| 30
| 40
| 50
| 60


* MegaMan also will not slip on Ice panels while in SpoutCross.
|-
!Total damage
| 100
| 150
| 200
| 250
| 300


|}


=== Notes ===
=== Notes ===
AquaSpiral is a known death flag in the community. Time and time again an attempted and missed AquaSpiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION
* Fastest Charge Time at 20 frames.
* Long animation and execution time. This can be utilized to buffer and extend your {{Chip|6|Anti Damage}}.
 
* Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!!<sup>[''citation needed'']</sup>


==Frame Data==
==Frame Data==


[[File:Cannon.gif]] <br /> BEAST CHARGE GIF
Charge time is 20f, and it has a 9 frame windup and lasts for 56 frames.
 
Charge time is 20f, and it has a f windup and lasts for f
 
* find out about the time it takes for each hit


<div style=display:inline-table>
{| class="wikitable"  
{| class="wikitable"  
! Startup!! Active!! Recovery
! Startup!! Active!! Recovery
|-
|-
| || ||  
| 9 || 56 ||  
|}
|}


{| class="mw-collapsible mw-collapsed wikitable"
</div>  
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data.
<div style=display:inline-table>
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
{| class="wikitable"  
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
 
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
|-  
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
|-
|-
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
!Number of hits
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
| 1
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
| 2
| 3
| 4
| 5
 
|-
!Frames (f)
| 9
| 20
| 32
| 44
| 56
 
|}
|}
</div>
==Competitive Overview==
Aqua Spiral can provide for a very powerful finisher attack because of the quick charging and high damage potential.
When used on an enemy standing on Ice Panels the first Aqua Spiral can apply the Frozen Status.
With very precise timing, it is possible to land two consequetive Aqua Spirals on an already Frozen opponent.
===Counter Play===
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Statuses_(BN6)#Flashing|Flashing]] , making it difficult to protect Aqua Cross from taking a double damage decross hit.
The [[Bubbled]] status causes Aqua Cross to take increased damage from [[File:Element 6 Elec.png|link=]] Elec attacks.
[[Elec Cross]] makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to [[File:Element 6 Aqua.png|link=]] Elec Chips.


=See Also=
Aqua Spiral lasts for a long time, which if it misses leaves the player vulnerable to the enemy's attacks.


{{Crosses}}
{{Navplate crosses}}

Latest revision as of 07:09, 11 May 2023

AquaCross art.png
AquaCross Portrait.png AquaCross Emotion.png Aqua Cross
DescriptionChrg WatrChip: Atk x2! Watr Chip = HP Rcvr
ElementElement 6 Aqua.png Aqua
WeaknessElement 6 Elec.png Elec
Charge shot
Damage30, 40, 50, 60, 70
Charge time (frames)60, 50, 40, 30, 20

Strength and grace. That's AquaCross. Enjoy using it.
— Shūko Kido

Aqua Cross (also known as Spout Cross) is the first Cross linked in Falzar using the power of AquaMan. As an Element 6 Aqua.png Aqua element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating double damage Element 6 Aqua.png Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on Ice Panels, and recovering 50 HP for every real time Element 6 Aqua.png Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to Elec attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play.

While in Aqua Cross:

  • When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
  • Non-screen dimming Element 6 Aqua.png Aqua chips can be charged to deal double damage, which takes 40 frames. This charge is twice as fast in Aqua Beast.

Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for Element 6 Aqua.png Aqua, Flashing and Flinching damage.

Attack Formula (10 × Attack level + 20)
Attack Level 1 2 3 4 5
Damage 30 40 50 60 70


Notes

  • It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage.
  • The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.

Frame Data

Bubble Shot has a 3 frame windup and spends one frame traveling each panel. Counterable on frames 1-16.

Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 60 50 40 30 20
Startup Active Recovery
3 -

Competitive Overview

The quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal Chip Icon 6 Standard 189.png AntiDmg from one's opponent, allowing the user to continue their offensive momentum.

Aqua Cross can also chain attacks together while Ice Panels are in play by freezing opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from Breaking chips.

Counter Play

Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce Flashing, making it difficult to protect Aqua Cross from taking a double damage decross hit.

The Bubbled status causes Aqua Cross to take increased damage from Element 6 Elec.png Elec attacks. Elec Cross makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to Element 6 Elec.png Elec Chips.

Aqua Beast

File:AquaBeast art.png
AquaCross Portrait.png AquaBeast Emotion.png Aqua Beast
ElementElement 6 Aqua.png Aqua
WeaknessElement 6 Elec.png Elec
Chip charge
Damage5x (20, 30, 40, 50, 60)
Charge time (frames)20

Using the power of Falzar, Aqua Beast gains:

  • FlotShoe, AirShoes, and the Falzar Beast Buster allowing free movement over Hole panels and ignoring Panel effects.
  • +30 Attack to Non-screen dimming Null chips.
  • MegaMan will to attempt to line up Non-screen dimming chips with a Beast Jump.

Aqua Beast is equipped with AquaBody which is weak to Element 6 Elec.png Electric attacks.

While in Aqua Beast:

  • When using a non-screen dimming Element 6 Aqua.png Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
  • Non-screen dimming Element 6 Aqua.png Aqua chips can be charged to deal double damage, which is now halved to 20 frames.

Aqua Spiral generates an Element 6 Aqua.png Aqua whirlpool in a 1 Wide 2 Deep area ahead of MegaMan dealing 5 Flinching hits in quick succession. Aqua Beast is unable to move until the attack is finished.

Attack Formula (10 × Attack level + 10) x 5
Attack Level 1 2 3 4 5
Damage per hit 20 30 40 50 60
Total damage 100 150 200 250 300

Notes

  • Fastest Charge Time at 20 frames.
  • Long animation and execution time. This can be utilized to buffer and extend your Chip Icon 6 Standard 189.png AntiDmg.
  • Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!![citation needed]

Frame Data

Charge time is 20f, and it has a 9 frame windup and lasts for 56 frames.

Startup Active Recovery
9 56
Number of hits 1 2 3 4 5
Frames (f) 9 20 32 44 56

Competitive Overview

Aqua Spiral can provide for a very powerful finisher attack because of the quick charging and high damage potential. When used on an enemy standing on Ice Panels the first Aqua Spiral can apply the Frozen Status.

With very precise timing, it is possible to land two consequetive Aqua Spirals on an already Frozen opponent.

Counter Play

Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce Flashing , making it difficult to protect Aqua Cross from taking a double damage decross hit.

The Bubbled status causes Aqua Cross to take increased damage from Element 6 Elec.png Elec attacks.

Elec Cross makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to Element 6 Aqua.png Elec Chips.

Aqua Spiral lasts for a long time, which if it misses leaves the player vulnerable to the enemy's attacks.