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|gamevariant= | |gamevariant= | ||
|number=83 | |number=83 | ||
|element= | |element=None | ||
|damage=80 | |damage=80 | ||
|codes=E,G,J,L,Q | |codes=E,G,J,L,Q | ||
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|gamevariant= | |gamevariant= | ||
|number=84 | |number=84 | ||
|element= | |element=None | ||
|damage=120 | |damage=120 | ||
|codes=C,F,J,L,S | |codes=C,F,J,L,S | ||
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|gamevariant= | |gamevariant= | ||
|number=85 | |number=85 | ||
|element= | |element=None | ||
|damage=160 | |damage=160 | ||
|codes=A,B,G,O,P | |codes=A,B,G,O,P |
Latest revision as of 02:47, 31 March 2023
TimeBom1 | |
---|---|
Description | Sets time bomb in enemy area |
Full name | Time Bomb 1 |
Class | Standard |
Library # | 83 |
Element | None |
Attack power | 80 |
Codes | E G J L Q |
TimeBom2 | |
---|---|
Description | Sets time bomb in enemy area |
Full name | Time Bomb 2 |
Class | Standard |
Library # | 84 |
Element | None |
Attack power | 120 |
Codes | C F J L S |
TimeBom3 | |
---|---|
Description | Sets time bomb in enemy area |
Full name | Time Bomb 3 |
Class | Standard |
Library # | 85 |
Element | None |
Attack power | 160 |
Codes | A B G O P |
The Time Bomb chip series places a time bomb in the enemy's area which explodes in TODO frames.
The time bomb will spawn on the first available panel. TODO: Check what panel it spawns on if more than one is available.
If a Time Bomb spawns directly on top of an enemy, they will be pushed back one square.