Tengu Cross

Cross (BN6)
Revision as of 19:36, 9 February 2023 by Playerzero (talk | contribs)
File:TenguCross art.png
TenguCross Portrait.png TenguCross Emotion.png Tengu Cross
DescriptionWindChip Atk+10!AirShsOn! [B]+Left:SuckIn
ElementElement 6 Wind.png Wind
WeaknessElement 6 Sword.png Sword
Charge shot


Tengu Cross

Tengu Cross is the third Cross linked in Falzar using the power of TenguMan. As a Element 6 Wind.png Wind element Cross, Tengu Cross can drag opponents across the field with their charge shot and B+Left


While in Tengu Cross:

  • MegaMan is weak to Element 6 Sword.png Sword attacks.
  • Non-screen dimming Element 6 Wind.png Wind chips gain +10 damage.
  • Megaman gains a B+Left ability to produce Chip Icon 6 Standard 135.png Fan gusts in each row simultaneously from the opponent's back column

Tengu Racket: A 3 panel wide 1 panel deep attack that drags(Big Push) the enemy away, dealing Wind element, Flinching damage.

Tengu Racket also produces Chip Icon 6 Standard 134.png Wind gusts in each row, starting from the column in front of the player.

Attack Formula (20 × Attack level + 40)
Attack Level 1 2 3 4 5
Damage 60 80 100 120 140

Notes

  • The Template:NaviCust provided by Tengu Cross cannot be removed by uninstall
  • Tengu racket does not cause flashing, unlike most charge shots.
  • Since Tengu Racket applies Big Pull drag if it hits, it is the only charge shot that disrupts an opponent's buster or chip charge (TODO: Confirm if chip charge is disrupted)
  • Tengu Cross is equipped with Template:NaviCust, but not Template:NaviCust, meaning that while Tengu Cross can step over hole and broken panels, it will still slide on ice panels, lose HP from poison panels, be pushed by conveyor panels, and turn cracked panels into broken panels by steping off them


Frame Data

  • The charge shot is active on frame 10, and lasts for a total of 28 frames.
  • TODO What is the frame data of the wind produced by the fan (not the drag caused by the attack)
Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 100 90 80 75 70


Startup Active Recovery
1-9 10 11-28


Competitive Overview

Tengu Cross provides valuable utility in its ability to remove Chip Icon 6 Standard 184.png LifeAur or other barrier chips through its B+Left ability and Tengu Racket. Because of this, Falzar players can often afford to run fewer Element 6 Wind.png Wind chips than players running Gregar.

Access to Template:NaviCust allows Tengu Cross to avoid being trapped or obstructed by broken panels or hole panels, and let Tengu Cross take advantage of chips such as Chip Icon 6 Standard 169.png Geddon. Falzar also provides Template:Navicust, but Tengu Cross provides them even if the player already used all their Beast Out turns, or if the player intends to save their Beast Out for later.

Tengu Racket has the shortest range of all Cross charge shots, but because it does not cause Flashing, it can achieve the highest damage per second of any charge shot. The drag it applies to an opponent it hits also disrupts their charge, limiting the opponent's ability to retaliate.

Setting up a scenario to take advantage of Tengu Racket's high damage potential requires either establishing strong area control through Chip Icon 6 Standard 165.png AreaGrab or Chip Icon 6 Standard 164.png PanlGrab, or by trapping an opponent in their front column through chips that create broken panels, such as Chip Icon 6 Standard 169.png Geddon or Chip Icon 6 Standard 136.png Magnum.

The +10 increase to the player's Element 6 Wind.png Wind chips provides a large damage boost multihit wind chips such as Chip Icon 6 Standard 053.png Tornado and Chip Icon 6 Standard 054.png Static.

Chip Icon 6 Standard 190.png AntiSwrd protects against Element 6 Sword.png Sword attacks, and can protect Tengu Cross from being decrossed.

Both Tengu Racket and Tengu Cross's B+Left ability cause drag, and can increase the HP Bug of opponents with a Damage HP Bug.

CounterPlay

Both Tomahawk Cross and Slash Cross possess Element 6 Sword.png Sword element charge shots that outrange Tengu Racket and are difficult to avoid if they have area advantage.

Chip Icon 6 Standard 189.png AntiDmg is a very common chip that deals sword damage, but can be avoided if Tengu isn't stuck in place by status or an attack's recovery frames. Chip Icon 6 Standard 190.png AntiSwrd is a hard to avoid sword attack that can be triggered by Anti Damage.

High damage Element 6 Sword.png Sword chips such as , Chip Icon 6 Standard 082.png NeoVari, , and Chip Icon 6 Giga 003 Gregar.png DeltaRay deal x2 damage, but a prepared opponent can avoid these chips by positioning out of their range or by putting up Chip Icon 6 Standard 190.png AntiSwrd.

Tengu Racket has a very short range. Preventing Tengu Cross from holding an area advantage or trapping their opponent with broken panels is key in denying Tengu Racket. Chips such as Chip Icon 6 Standard 165.png AreaGrab, Chip Icon 6 Standard 166.png GrabBnsh, and Chip Icon 6 Standard 167.png GrabRvng can prevent area loss, while Chip Icon 6 Standard 168.png PnlRetrn and Chip Icon 6 Standard 171.png Snctuary restore broken panels.

File:TenguBeast art.png
TenguCross Portrait.png TenguBeast Emotion.png Tengu Beast
ElementElement 6 Wind.png Wind
WeaknessElement 6 Sword.png Sword
Chip charge

TenguCross. Master of Wind. Deadly. Beautiful.
— Master Feng-Tian