Anti Sword (BN6): Difference between revisions

Chip series (BN6)
m (Move page script moved page AntiSword to AntiSword (6) without leaving a redirect)
m (Move page script moved page AntiSword (6) to AntiSword (BN6) without leaving a redirect)
(No difference)

Revision as of 17:28, 19 October 2022

File:Chip 6 190.png
File:Chip Icon 6 190.png AntiSwrd
DescriptionRetaliate for sword damage
Class[[Chips (BN6)#|]] Standard
Library #190
ElementSword Sword
Attack power100
CodesA R Z *
MB33 (max 3 copies)
Part of program advancesBodyGrd

Activates after being hit by a sword attack, this includes secondary element swords such as AntiDamage or the elemental swords. The first 2 Sonic Booms cause flinching, the 3rd Sonic Boom causes flashing. AntiSword applies invulnerability while it’s active. Will activate even when struck with a Barrier up. Does not activate while using RiskyHoney, shields, Reflector chips, and while invisible or invulnerable. The obscure glitch "TDOG" can be applied to AntiSword in the same manner as AntiDamage. To learn more about this glitch, read the "About TDOG" paragraph in the explanation for AntiDamage.

Template:Navplate chips 6