Aqua Cross: Difference between revisions

Cross (BN6)
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{| class="wikitable" style="float:right; margin-left: 20px; margin-right: 0px; max-width: 380px; __TOC__;"
{{Infobox cross
! colspan=2 style="background:#FFD7B3; font-size:130%;  " | [[File:SpoutCross_Sprite.png|caption]]  <nowiki>Spout Cross</nowiki>
|name=Aqua
|-
|type=Cross
! colspan=2 style="background:#fff" | [[File:SpoutCross_art.png | 380px | caption]]
|description=Chrg WatrChip: Atk x2! Watr Chip = HP Rcvr
|-
|gamevariant=Falzar
| '''Cross Select:''' || [[File:SpoutCross_Portrait.png]]
|element=Aqua
|-
|cs_damage=30, 40, 50, 60, 70
| '''Emotion Window:''' || [[File:SpoutCross_Emotion.png]]
|cs_chargetime=60, 50, 40, 30, 20
|-
}}
| '''Element:''' || [[File:ElementAqua.png]] Aqua  
|-
| '''Weakness:''' || [[File:ElementElec.png]] Elec
|-
| '''Charge Shot Range:''' ||
|-
| '''Attack Formula:''' ||  (10 × Attack level + 20)
|-
| '''Damage:''' || 30, 40, 50, 60, 70
|-
| '''Charge Time:''' || 60, 50, 40, 30, 20f
|-
| '''ChargeShot Startup:''' || 3f
|-
| '''ChargeShot Active Frames:''' || f
|-
| '''ChargeShot End Lag:''' || f
|-
| '''ChargeShot Travel Speed:''' || 2f per panel
|-
| '''ChargeShot Properties:''' || Flashing, Flinching <br/> Aqua Element
|}


<blockquote>
<blockquote class="noexcerpt">
Strength and grace. That's SpoutCross. Enjoy using it.<br/>
Strength and grace. That's AquaCross. Enjoy using it.<br/>
Shuko Kido  
Shūko Kido  
</blockquote>
</blockquote>


Spout Cross is the first Cross linked in [[Falzar]] using the power of [[SpoutMan]]. As an [[Element|Aqua]] element Cross, Spout Cross utilizes a combination of quick Bubble Shots and devastating [[Multipliers|double damage]] Aqua chips to wash away its opponents. Spout Cross also has additional utility in the form of being able to maintain normal movement on [[Battlefield#Panel_Types|Ice Panels]], and recovering 50 HP for every real time Aqua chip used. Spout Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Spout Cross possesses a weakness to [[Element|Elec]] attacks, and receiving a hit from one will deal double damage and remove Spout Cross from play.
'''Aqua Cross''' (also known as '''Spout Cross''') is the first Cross linked in [[Falzar]] using the power of [[AquaMan (BN6)|AquaMan]]. As an [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating [[Multipliers|double damage]] [[File:Element 6 Aqua.png|link=]] Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on [[Battlefield#Panel_Types|Ice Panels]], and recovering 50 HP for every real time [[File:Element 6 Aqua.png|link=]] Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to [[Element|Elec]] attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play.
 
=Spout Cross=
 
In competitive play, the quick charge time, range, and speed of Spout Cross's Bubble Shot is typically used to remove a pivotal [[Trap#AntiDmg|AntiDmg]] from one's opponent, allowing the user to continue their offensive momentum. Spout Cross can also chain attacks together while Ice Panels are in play by [[Status_Effects#Frozen|freezing]] opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from [[Element|Breaking]] chips. Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Flashing|Flashing or Invisibl]] states, making it difficult to protect Spout Cross from taking a double damage decross hit.


While in Spout Cross:
While in Aqua Cross:


* Equipped with [[Element|AquaBody]], which prevents slipping on [[Battlefield#Panel_Types|Ice Panels]] and is weak to [[Element|Electric]] attacks.
* Equipped with [[Element|AquaBody]], which prevents slipping on [[Battlefield#Panel_Types|Ice Panels]] and is weak to [[Element|Electric]] attacks.
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* When using a non-screen dimming [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
* When using a non-screen dimming [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.


* Non-screen dimming [[Element|Aqua]] chips can be charged to deal [[Multipliers|double damage]], which takes 40f. This charge is twice as fast in Spout Beast.
* Non-screen dimming [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] chips can be charged to deal double damage, which takes 40 frames. This charge is twice as fast in Aqua Beast.


* [[Buster|Charge Shot]] turns into Bubble Shot.
* [[Buster|Charge Shot]] turns into Bubble Shot.


Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for [[Element|Aqua]] [[Flashing|Flashing]], [[Flinching]] damage.
Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for [[File:Element 6 Aqua.png|link=]] Aqua, [[Statuses_(BN6)#Flashing|Flashing]] and [[Statuses_(BN6)#Flinching|Flinching]] damage.


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==Frame Data==
==Frame Data==
 
Bubble Shot has a 3 frame windup and spends one frame traveling each panel.
[[File:Cannon.gif]] <br /> CHARGE SHOT GIF
Counterable on frames 1-16.
 
 
The CS has a 3f windup and spends one frame traveling each panel
 
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</div>
<div style=display:inline-table>
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{| class="wikitable"  
! Startup!! Active!! Recovery
! Startup!! Active!! Recovery
|-
|-
| 3 || ||  
| 3 || - ||  
|}
|}
</div>


==Competitive Overview==
The quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal {{Chip|6|Anti Damage|}} from one's opponent, allowing the user to continue their offensive momentum.


Aqua Cross can also chain attacks together while Ice Panels are in play by [[Statuses_(BN6)#Frozen|freezing]] opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from [[Element|Breaking]] chips.


===Counter Play===
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Statuses_(BN6)#Flashing|Flashing]], making it difficult to protect Aqua Cross from taking a double damage decross hit.


The [[Bubbled]] status causes Aqua Cross to take increased damage from [[File:Element 6 Elec.png|link=]] Elec attacks.
[[Elec Cross]] makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to [[File:Element 6 Elec.png|link=]] Elec Chips.


{| class="mw-collapsible mw-collapsed wikitable"
=Aqua Beast=
|+style= "white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data.
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
|-
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
|-
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
|}
 
 
=Spout Beast=
{| class="wikitable" style="float:right; margin-left: 20px; margin-right: 0px; max-width: 380px;"
! colspan=2 style="background:#FFD7B3; font-size:130%;" | [[File:SpoutBeast_Sprite.png|caption]] <nowiki>Spout Beast</nowiki>
|-
! colspan=2 style="background:#FFF" | [[File:SpoutBeast_art.png | 380px | caption]]
|-
| '''Cross Select:''' || [[File:SpoutCross_Portrait.png]]
|-
| '''Emotion Window:''' ||
|-
| '''Element:''' || [[File:ElementAqua.png]] Aqua
|-
| '''Weakness:''' || [[File:ElementElec.png]] Elec
|-
| '''Beast Charge Shot Range:''' || 2x1
|-
| '''Attack Formula:''' ||  5x (10 × Attack level + 10)
|-
| '''Damage:''' || 5x (30, 40, 50, 60, 70)
|-
| '''Charge Time:''' || 20f
|-
| '''Beast Charge Startup:''' || 9f
|-
| '''Beast Charge Active Frames:''' || 56f
|-
| '''Beast Charge End Lag:''' || f
|-
| '''Beast Charge Travel Speed:''' ||
|-
| '''Beast Charge Properties:''' || Flinching <br /> Aqua Element
|}


{{Infobox cross
|name=Aqua
|type=Beast
|gamevariant=Falzar
|element=Aqua
|cs_damage=5x (20, 30, 40, 50, 60)
|cs_chargetime=20
}}


Using the power of [[Beast_Out#Falzar|Falzar]], Spout Beast gains:
Using the power of [[Beast_Out#Falzar|Falzar]], Aqua Beast gains:
* [[Navi_Customizer|AirShoes]] and [[Navi Customizer|FloatShoes]], allowing free movement over Hole panels and ignoring Panel effects.
* {{NaviCust part|6|Float Shoes}}, {{NaviCust part|6|Air Shoes}}, and the Falzar [[Beast_Out#Buster|Beast Buster]] allowing free movement over Hole panels and ignoring Panel effects.
* +30 Attack to Non-screen dimming [[Element|Null]] chips.
* +30 Attack to Non-screen dimming [[Element|Null]] chips.
* MegaMan will to attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]].
* MegaMan will to attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]].


Aqua Beast is equipped with [[Element|AquaBody]] which is weak to [[File:Element 6 Elec.png|link=]] [[Element|Electric]] attacks.


Spout Beast is equipped with [[Element|AquaBody]], preventing slipping on [[Battlefield#Panel_Types|Ice Panels]], and is weak to [[Element|Electric]] attacks.
While in Aqua Beast:
 
While in Spout Beast:


*When using a non-screen dimming [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
* When using a non-screen dimming [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.


* non-screen dimming [[Element|Aqua]] chips can be charged to deal [[Multipliers|double damage]], which is now halved to 20f.
* Non-screen dimming [[File:Element 6 Aqua.png|link=]] Aqua chips can be charged to deal double damage, which is now halved to 20 frames.


* [[Element|Null]] chips can be [[Chip_Charge|Beast Charged]] to execute Aqua Spiral.
* [[File:Element 6 Null.png|link=]] [[Element|Null]] chips can be [[Chip_Charge|Beast Charged]] to execute Aqua Spiral.


 
Aqua Spiral generates an [[File:Element 6 Aqua.png|link=]] Aqua whirlpool in a 1 Wide 2 Deep area ahead of MegaMan dealing 5 [[Statuses_(BN6)#Flinching|Flinching]] hits in quick succession. Aqua Beast is unable to move until the attack is finished.
Aqua Spiral generates an [[Element|Aqua]] whirlpool 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. Spout Beast is unable to move until the attack is finished.


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=== Notes ===
=== Notes ===
* Fastest Charge Time at 20i.
* Fastest Charge Time at 20 frames.
* Long animation and execution time. This can be utilized to buffer and extend your [[Traps#AntiDmg|AntiDmg]].
* Long animation and execution time. This can be utilized to buffer and extend your {{Chip|6|Anti Damage}}.


* Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!!<sup>[''citation needed'']</sup>
* Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!!<sup>[''citation needed'']</sup>
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==Frame Data==
==Frame Data==


[[File:Cannon.gif]] <br /> BEAST CHARGE GIF
Charge time is 20f, and it has a 9 frame windup and lasts for 56 frames.
 
Charge time is 20f, and it has a f windup and lasts for f
 
* find out about the time it takes for each hit


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<div style=display:inline-table>
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</div>
</div>


==Competitive Overview==
Aqua Spiral can provide for a very powerful finisher attack because of the quick charging and high damage potential.
When used on an enemy standing on Ice Panels the first Aqua Spiral can apply the Frozen Status.
With very precise timing, it is possible to land two consequetive Aqua Spirals on an already Frozen opponent.


{| class="mw-collapsible mw-collapsed wikitable"
===Counter Play===
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data.
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Statuses_(BN6)#Flashing|Flashing]] , making it difficult to protect Aqua Cross from taking a double damage decross hit.
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
 
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
The [[Bubbled]] status causes Aqua Cross to take increased damage from [[File:Element 6 Elec.png|link=]] Elec attacks.  
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
 
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
[[Elec Cross]] makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to [[File:Element 6 Aqua.png|link=]] Elec Chips.
|-
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
|-
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
|}


=See Also=
Aqua Spiral lasts for a long time, which if it misses leaves the player vulnerable to the enemy's attacks.


{{Crosses}}
{{Navplate crosses}}

Latest revision as of 07:09, 11 May 2023

AquaCross art.png
AquaCross Portrait.png AquaCross Emotion.png Aqua Cross
DescriptionChrg WatrChip: Atk x2! Watr Chip = HP Rcvr
ElementElement 6 Aqua.png Aqua
WeaknessElement 6 Elec.png Elec
Charge shot
Damage30, 40, 50, 60, 70
Charge time (frames)60, 50, 40, 30, 20

Strength and grace. That's AquaCross. Enjoy using it.
— Shūko Kido

Aqua Cross (also known as Spout Cross) is the first Cross linked in Falzar using the power of AquaMan. As an Element 6 Aqua.png Aqua element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating double damage Element 6 Aqua.png Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on Ice Panels, and recovering 50 HP for every real time Element 6 Aqua.png Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to Elec attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play.

While in Aqua Cross:

  • When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
  • Non-screen dimming Element 6 Aqua.png Aqua chips can be charged to deal double damage, which takes 40 frames. This charge is twice as fast in Aqua Beast.

Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for Element 6 Aqua.png Aqua, Flashing and Flinching damage.

Attack Formula (10 × Attack level + 20)
Attack Level 1 2 3 4 5
Damage 30 40 50 60 70


Notes

  • It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage.
  • The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.

Frame Data

Bubble Shot has a 3 frame windup and spends one frame traveling each panel. Counterable on frames 1-16.

Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 60 50 40 30 20
Startup Active Recovery
3 -

Competitive Overview

The quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal Chip Icon 6 Standard 189.png AntiDmg from one's opponent, allowing the user to continue their offensive momentum.

Aqua Cross can also chain attacks together while Ice Panels are in play by freezing opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from Breaking chips.

Counter Play

Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce Flashing, making it difficult to protect Aqua Cross from taking a double damage decross hit.

The Bubbled status causes Aqua Cross to take increased damage from Element 6 Elec.png Elec attacks. Elec Cross makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to Element 6 Elec.png Elec Chips.

Aqua Beast

File:AquaBeast art.png
AquaCross Portrait.png AquaBeast Emotion.png Aqua Beast
ElementElement 6 Aqua.png Aqua
WeaknessElement 6 Elec.png Elec
Chip charge
Damage5x (20, 30, 40, 50, 60)
Charge time (frames)20

Using the power of Falzar, Aqua Beast gains:

  • FlotShoe, AirShoes, and the Falzar Beast Buster allowing free movement over Hole panels and ignoring Panel effects.
  • +30 Attack to Non-screen dimming Null chips.
  • MegaMan will to attempt to line up Non-screen dimming chips with a Beast Jump.

Aqua Beast is equipped with AquaBody which is weak to Element 6 Elec.png Electric attacks.

While in Aqua Beast:

  • When using a non-screen dimming Element 6 Aqua.png Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
  • Non-screen dimming Element 6 Aqua.png Aqua chips can be charged to deal double damage, which is now halved to 20 frames.

Aqua Spiral generates an Element 6 Aqua.png Aqua whirlpool in a 1 Wide 2 Deep area ahead of MegaMan dealing 5 Flinching hits in quick succession. Aqua Beast is unable to move until the attack is finished.

Attack Formula (10 × Attack level + 10) x 5
Attack Level 1 2 3 4 5
Damage per hit 20 30 40 50 60
Total damage 100 150 200 250 300

Notes

  • Fastest Charge Time at 20 frames.
  • Long animation and execution time. This can be utilized to buffer and extend your Chip Icon 6 Standard 189.png AntiDmg.
  • Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!![citation needed]

Frame Data

Charge time is 20f, and it has a 9 frame windup and lasts for 56 frames.

Startup Active Recovery
9 56
Number of hits 1 2 3 4 5
Frames (f) 9 20 32 44 56

Competitive Overview

Aqua Spiral can provide for a very powerful finisher attack because of the quick charging and high damage potential. When used on an enemy standing on Ice Panels the first Aqua Spiral can apply the Frozen Status.

With very precise timing, it is possible to land two consequetive Aqua Spirals on an already Frozen opponent.

Counter Play

Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce Flashing , making it difficult to protect Aqua Cross from taking a double damage decross hit.

The Bubbled status causes Aqua Cross to take increased damage from Element 6 Elec.png Elec attacks.

Elec Cross makes for a threatning counter to Aqua Cross because of the quick Charge Shot and the +50 damage to Element 6 Aqua.png Elec Chips.

Aqua Spiral lasts for a long time, which if it misses leaves the player vulnerable to the enemy's attacks.