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|gamevariant= | |gamevariant= | ||
|number=39 | |number=39 | ||
|element= | |element=None | ||
|damage=80 | |damage=80 | ||
|codes=A,B,C,D,E | |codes=A,B,C,D,E | ||
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|gamevariant= | |gamevariant= | ||
|number=40 | |number=40 | ||
|element= | |element=None | ||
|damage=100 | |damage=100 | ||
|codes=F,G,H,I,J | |codes=F,G,H,I,J | ||
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|gamevariant= | |gamevariant= | ||
|number=41 | |number=41 | ||
|element= | |element=None | ||
|damage=120 | |damage=120 | ||
|codes=K,L,M,N,O | |codes=K,L,M,N,O |
Latest revision as of 02:47, 31 March 2023
Ratton1 | |
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Description | Missile that can turn once |
Full name | Ratton 1 |
Class | Standard |
Library # | 39 |
Element | None |
Attack power | 80 |
Codes | A B C D E |
Part of program advances | Z-Raton1, O-Raton1 |
Ratton2 | |
---|---|
Description | Missile that can turn once |
Full name | Ratton 2 |
Class | Standard |
Library # | 40 |
Element | None |
Attack power | 100 |
Codes | F G H I J |
Part of program advances | Z-Raton2, O-Raton2 |
Ratton3 | |
---|---|
Description | Missile that can turn once |
Full name | Ratton 3 |
Class | Standard |
Library # | 41 |
Element | None |
Attack power | 120 |
Codes | K L M N O |
Part of program advances | Z-Raton3, O-Raton3 |