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m (Text replacement - "|element=Null" to "|element=None") |
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|gamevariant= | |gamevariant= | ||
|number=128 | |number=128 | ||
|element= | |element=None | ||
|damage=60 | |damage=60 | ||
|codes=R | |codes=R | ||
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|gamevariant= | |gamevariant= | ||
|number=129 | |number=129 | ||
|element= | |element=None | ||
|damage=80 | |damage=80 | ||
|codes=R | |codes=R | ||
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|gamevariant= | |gamevariant= | ||
|number=130 | |number=130 | ||
|element= | |element=None | ||
|damage=100 | |damage=100 | ||
|codes=R | |codes=R |
Latest revision as of 02:48, 31 March 2023
Roll | |
---|---|
Description | Hit enemy and heal some HP |
Full name | Roll |
Class | Standard |
Library # | 128 |
Element | None |
Attack power | 60 |
Codes | R |
Part of program advances | LifeSavr |
Roll2 | |
---|---|
Description | Hit enemy and heal some HP |
Full name | Roll V2 |
Class | Standard |
Library # | 129 |
Element | None |
Attack power | 80 |
Codes | R |
Part of program advances | LifeSavr |
Roll3 | |
---|---|
Description | Hit enemy and heal some HP |
Full name | Roll V3 |
Class | Standard |
Library # | 130 |
Element | None |
Attack power | 100 |
Codes | R |
Part of program advances | LifeSavr |