This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Omega Cannon program advance series (BN1)#1-PA011 + (ID D4)
- Omega Cannon program advance series (BN1)#1-PA012 + (ID D5)
- Omega Cannon program advance series (BN1)#1-PA013 + (ID D6)
- Omega Spreader (BN1)#1-PA014 + (ID D7)
- Omega Ratton program advance series (BN1)#1-PA015 + (ID D8)
- Omega Ratton program advance series (BN1)#1-PA016 + (ID D9)
- Omega Ratton program advance series (BN1)#1-PA017 + (ID DA)
- Omega Arrow program advance series (BN1)#1-PA018 + (ID DB)
- Omega Arrow program advance series (BN1)#1-PA019 + (ID DC)
- Omega Arrow program advance series (BN1)#1-PA020 + (ID DD)
- Beta Bomb (BN1)#1-PA021 + (ID DE)
- Beta Sword (BN1)#1-PA022 + (ID DF)
- BetaWave (BN1)#1-PA023 + (ID E0)
- Beta Quake (BN1)#1-PA024 + (ID E1)
- Sigma Bomb (BN1)#1-PA025 + (ID E2)
- Sigma Sword (BN1)#1-PA026 + (ID E3)
- Sigma Wave (BN1)#1-PA027 + (ID E4)
- Sigma Quake (BN1)#1-PA028 + (ID E5)
- Powered Cannon (BN1)#1-PA029 + (ID E6)
- Heavy Stamp (BN1)#1-PA030 + (ID E7)
- Big Straight (BN1)#1-PA031 + (ID E8)
- Blood Suck (BN1)#1-PA032 + (ID E9)
- Storm (BN1)#1-PA033 + (ID EA)
- Guts Shoot (BN1)#1-PA034 + (ID EB)
- Life Saver (BN1)#1-PA035 + (ID EC)
- 2x Hero (BN1)#1-PA036 + (ID ED)
- Guts Punch chip series (BN2)#2-S047 + (Ice punch pushes 1 square)
- ColdMan chip series (BN4)#4-M043 + (Ices over all and slides!)
- ColdMan chip series (BN4)#4-M044 + (Ices over all and slides!)
- ColdMan chip series (BN4)#4-M045 + (Ices over all and slides!)
- Invisible (BN5)#5-S163 + (Invisibl for a while)
- Pop Up (BN2)#2-S153 + (Invisible except for attack!)
- Invisible chip series (BN2)#2-S149 + (Invisible for a while)
- Invisible chip series (BN2)#2-S150 + (Invisible for a while)
- Invisible chip series (BN2)#2-S151 + (Invisible for a while)
- Invisible (BN4)#4-S133 + (Invisible for a while)
- Invisible (BN6)#6-S179 + (Invisible for a while)
- Invisible (BN3)#3-S163 + (Invisible for a while)
- Dropdown (BN1)#1-S116 + (Invisible until you attack!)
- Drop Down (BN2)#2-S152 + (Invisible until you attack!)
- Popup (BN1)#1-S117 + (Invisible when not attacking!)
- MetalMan chip series (BN4)#4-M025B + (Iron fist crushes 1sq ahead)
- MetalMan chip series (BN4)#4-M026B + (Iron fist crushes 1sq ahead)
- MetalMan chip series (BN4)#4-M027B + (Iron fist crushes 1sq ahead)
- MetalMan chip series (BN3)#3-M062 + (Iron fist smashes 1 square!)
- MetalMan chip series (BN3)#3-M063 + (Iron fist smashes 1 square!)
- MetalMan chip series (BN3)#3-M064 + (Iron fist smashes 1 square!)
- MetalMan chip series (BN3)#3-M065 + (Iron fist smashes 1 square!)
- MetalMan chip series (BN3)#3-G015 + (Iron fist smashes 1 square!)
- Poltergeist (BN2)#2-S260 + (Items are thrown at the enemy!)
- Cactus Ball chip series (BN5)#5-S024 + (Jumps forward 4 times)