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When used, allows the player to move over broken and hole panels. The effect is identical to the [[AirShoes_(NaviCust_part)_(BN3) | AirShoes NCP]]. Lasts until the end of the match and cannot be disabled. | |||
==Exploits== | |||
For unknown reasons, the AirShoes chip has an attack value of 9,999 in its chip metadata. Under normal operation, there is no way to exploit this property. However, this attack value can be applied to the Shake chip due to [[Shake_chip_series_(BN3)#Exploits | an oversight with how Shake determines its attack value]]. | |||
{{Navplate chips (BN3)}} | {{Navplate chips (BN3)}} |
Revision as of 05:10, 22 October 2022
This article is about the standard chip. For NaviCust part, see AirShoes (NaviCust part) (BN3).
AirShoes | |
---|---|
Description | Can stand on empty squares |
Full name | AirShoes |
Class | Standard |
Library # | 168 |
Element | Null Null |
Attack power | — |
Codes | H I N U Y * |
MB | 26 |
When used, allows the player to move over broken and hole panels. The effect is identical to the AirShoes NCP. Lasts until the end of the match and cannot be disabled.
Exploits
For unknown reasons, the AirShoes chip has an attack value of 9,999 in its chip metadata. Under normal operation, there is no way to exploit this property. However, this attack value can be applied to the Shake chip due to an oversight with how Shake determines its attack value.