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|sortorder=127 | |sortorder=127 | ||
|name=Team1 | |name=Team1 | ||
|fullname= | |fullname=Team 1 | ||
|series=Team | |||
|description=Powers up when ally is hit | |description=Powers up when ally is hit | ||
|class=Standard | |class=Standard | ||
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|sortorder=128 | |sortorder=128 | ||
|name=Team2 | |name=Team2 | ||
|fullname= | |fullname=Team 2 | ||
|series=Team | |||
|description=Ally's HP recovered if hurt | |description=Ally's HP recovered if hurt | ||
|class=Standard | |class=Standard | ||
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|sortorder=129 | |sortorder=129 | ||
|name=TimeBomb | |name=TimeBomb | ||
|fullname= | |fullname=Time Bomb | ||
|series=Time Bomb | |||
|description=An area- wide time bomb | |description=An area- wide time bomb | ||
|class=Standard | |class=Standard |
Revision as of 23:27, 25 October 2022
Team1 | |
---|---|
Description | Powers up when ally is hit |
Full name | Team 1 |
Class | Standard |
Library # | 127 |
Element | Null Null |
Attack power | 10 |
Codes | A C E T Z * |
MB | 16 |
Part of program advances | PrixPowr |
Team2 | |
---|---|
Description | Ally's HP recovered if hurt |
Full name | Team 2 |
Class | Standard |
Library # | 128 |
Element | Null Null |
Attack power | — |
Codes | D L P S Z * |
MB | 20 |
Part of program advances | PrixPowr |
TimeBomb | |
---|---|
Description | An area- wide time bomb |
Full name | Time Bomb |
Class | Standard |
Library # | 129 |
Element | Null Null |
Attack power | 150 |
Codes | J K L M N |
MB | 32 |
Part of program advances | TimeBom+, BodyGrd |