Circle Gun chip series (BN4): Difference between revisions

Chip series (BN4)
m (Bigfarts moved page CircleGun chip series (BN4) to Circle Gun chip series (BN4) without leaving a redirect: renaming with spaces)
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Line 4: Line 4:
|sortorder=82
|sortorder=82
|name=CircGun1
|name=CircGun1
|fullname=CircleGun1
|fullname=Circle Gun 1
|series=Circle Gun
|description=Stop site w/ Button and attck
|description=Stop site w/ Button and attck
|class=Standard
|class=Standard
Line 11: Line 12:
|karmarequirement=
|karmarequirement=
|number=82
|number=82
|element=Null
|element=None
|damage=80
|damage=80
|mb=28
|mb=28
Line 25: Line 26:
|sortorder=83
|sortorder=83
|name=CircGun2
|name=CircGun2
|fullname=CircleGun2
|fullname=Circle Gun 2
|series=Circle Gun
|description=Stop site w/ Button and attck
|description=Stop site w/ Button and attck
|class=Standard
|class=Standard
Line 32: Line 34:
|karmarequirement=
|karmarequirement=
|number=83
|number=83
|element=Null
|element=None
|damage=100
|damage=100
|mb=40
|mb=40
Line 46: Line 48:
|sortorder=84
|sortorder=84
|name=CircGun3
|name=CircGun3
|fullname=CircleGun3
|fullname=Circle Gun 3
|series=Circle Gun
|description=Stop site w/ Button and attck
|description=Stop site w/ Button and attck
|class=Standard
|class=Standard
Line 53: Line 56:
|karmarequirement=
|karmarequirement=
|number=84
|number=84
|element=Null
|element=None
|damage=120
|damage=120
|mb=52
|mb=52
Line 61: Line 64:
|description_ja=まわるサイトをボタンでとめてショット攻撃!
|description_ja=まわるサイトをボタンでとめてショット攻撃!
}}
}}
CircGun1 has an alternating 8-frame 7-frame teleport timer. However, the initial teleport (from back top to back middle) will seem faster because there's 3 frames of windup that count against this timer
On frame 1, the cursor is invisible.
On frame 2, the cursor is off-color.
On frame 3, the cursor is its regular yellow.
From here, frames 5~8 will run and it will jump down. Then it will run 1~7 and jump to the back-bottom tile, and then 8f before moving agian, and so on.
Each iteration of CircGun in every game has a 360 frame timer (6 seconds) where it will autofire if you didn't input.
Each level of CircGun in BN4 moves "faster" by incrementing the 8/7 by 2 frames. So CircGun2 is 6/5, CircGun3 is 4/3.


{{Navplate chips (BN4)}}
{{Navplate chips (BN4)}}

Latest revision as of 16:49, 14 August 2024

Chip 4 Standard 082.png
Chip Icon 4 Standard 082.png CircGun1
DescriptionStop site w/ Button and attck
Full nameCircle Gun 1
ClassStandard
Library #82
ElementNone None
Attack power80
CodesH T Z
MB28
Chip 4 Standard 083.png
Chip Icon 4 Standard 083.png CircGun2
DescriptionStop site w/ Button and attck
Full nameCircle Gun 2
ClassStandard
Library #83
ElementNone None
Attack power100
CodesD G T
MB40
Chip 4 Standard 084.png
Chip Icon 4 Standard 084.png CircGun3
DescriptionStop site w/ Button and attck
Full nameCircle Gun 3
ClassStandard
Library #84
ElementNone None
Attack power120
CodesJ M R
MB52

CircGun1 has an alternating 8-frame 7-frame teleport timer. However, the initial teleport (from back top to back middle) will seem faster because there's 3 frames of windup that count against this timer

On frame 1, the cursor is invisible. On frame 2, the cursor is off-color. On frame 3, the cursor is its regular yellow.

From here, frames 5~8 will run and it will jump down. Then it will run 1~7 and jump to the back-bottom tile, and then 8f before moving agian, and so on.


Each iteration of CircGun in every game has a 360 frame timer (6 seconds) where it will autofire if you didn't input.


Each level of CircGun in BN4 moves "faster" by incrementing the 8/7 by 2 frames. So CircGun2 is 6/5, CircGun3 is 4/3.