No edit summary |
Playerzero (talk | contribs) No edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 5: | Line 5: | ||
|name=CircGun1 | |name=CircGun1 | ||
|fullname=Circle Gun 1 | |fullname=Circle Gun 1 | ||
|series=Circle | |series=Circle Gun | ||
|description=Stop site w/ Button and attck | |description=Stop site w/ Button and attck | ||
|class=Standard | |class=Standard | ||
Line 12: | Line 12: | ||
|karmarequirement= | |karmarequirement= | ||
|number=82 | |number=82 | ||
|element= | |element=None | ||
|damage=80 | |damage=80 | ||
|mb=28 | |mb=28 | ||
Line 27: | Line 27: | ||
|name=CircGun2 | |name=CircGun2 | ||
|fullname=Circle Gun 2 | |fullname=Circle Gun 2 | ||
|series=Circle | |series=Circle Gun | ||
|description=Stop site w/ Button and attck | |description=Stop site w/ Button and attck | ||
|class=Standard | |class=Standard | ||
Line 34: | Line 34: | ||
|karmarequirement= | |karmarequirement= | ||
|number=83 | |number=83 | ||
|element= | |element=None | ||
|damage=100 | |damage=100 | ||
|mb=40 | |mb=40 | ||
Line 49: | Line 49: | ||
|name=CircGun3 | |name=CircGun3 | ||
|fullname=Circle Gun 3 | |fullname=Circle Gun 3 | ||
|series=Circle | |series=Circle Gun | ||
|description=Stop site w/ Button and attck | |description=Stop site w/ Button and attck | ||
|class=Standard | |class=Standard | ||
Line 56: | Line 56: | ||
|karmarequirement= | |karmarequirement= | ||
|number=84 | |number=84 | ||
|element= | |element=None | ||
|damage=120 | |damage=120 | ||
|mb=52 | |mb=52 | ||
Line 64: | Line 64: | ||
|description_ja=まわるサイトをボタンでとめてショット攻撃! | |description_ja=まわるサイトをボタンでとめてショット攻撃! | ||
}} | }} | ||
CircGun1 has an alternating 8-frame 7-frame teleport timer. However, the initial teleport (from back top to back middle) will seem faster because there's 3 frames of windup that count against this timer | |||
On frame 1, the cursor is invisible. | |||
On frame 2, the cursor is off-color. | |||
On frame 3, the cursor is its regular yellow. | |||
From here, frames 5~8 will run and it will jump down. Then it will run 1~7 and jump to the back-bottom tile, and then 8f before moving agian, and so on. | |||
Each iteration of CircGun in every game has a 360 frame timer (6 seconds) where it will autofire if you didn't input. | |||
Each level of CircGun in BN4 moves "faster" by incrementing the 8/7 by 2 frames. So CircGun2 is 6/5, CircGun3 is 4/3. | |||
{{Navplate chips (BN4)}} | {{Navplate chips (BN4)}} |
Latest revision as of 16:49, 14 August 2024
CircGun1 | |
---|---|
Description | Stop site w/ Button and attck |
Full name | Circle Gun 1 |
Class | Standard |
Library # | 82 |
Element | None |
Attack power | 80 |
Codes | H T Z |
MB | 28 |
CircGun2 | |
---|---|
Description | Stop site w/ Button and attck |
Full name | Circle Gun 2 |
Class | Standard |
Library # | 83 |
Element | None |
Attack power | 100 |
Codes | D G T |
MB | 40 |
CircGun3 | |
---|---|
Description | Stop site w/ Button and attck |
Full name | Circle Gun 3 |
Class | Standard |
Library # | 84 |
Element | None |
Attack power | 120 |
Codes | J M R |
MB | 52 |
CircGun1 has an alternating 8-frame 7-frame teleport timer. However, the initial teleport (from back top to back middle) will seem faster because there's 3 frames of windup that count against this timer
On frame 1, the cursor is invisible. On frame 2, the cursor is off-color. On frame 3, the cursor is its regular yellow.
From here, frames 5~8 will run and it will jump down. Then it will run 1~7 and jump to the back-bottom tile, and then 8f before moving agian, and so on.
Each iteration of CircGun in every game has a 360 frame timer (6 seconds) where it will autofire if you didn't input.
Each level of CircGun in BN4 moves "faster" by incrementing the 8/7 by 2 frames. So CircGun2 is 6/5, CircGun3 is 4/3.