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m (Text replacement - "|element=Null" to "|element=None") |
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|gamevariant= | |gamevariant= | ||
|number=169 | |number=169 | ||
|element= | |element=None | ||
|damage=10 | |damage=10 | ||
|mb=7 | |mb=7 | ||
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|gamevariant= | |gamevariant= | ||
|number=170 | |number=170 | ||
|element= | |element=None | ||
|damage=100 | |damage=100 | ||
|mb=25 | |mb=25 | ||
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|gamevariant= | |gamevariant= | ||
|number=171 | |number=171 | ||
|element= | |element=None | ||
|damage=200 | |damage=200 | ||
|mb=50 | |mb=50 |
Latest revision as of 02:36, 31 March 2023
Barrier | |
---|---|
Description | Nullifies 10HP of damage! |
Full name | Barrier |
Class | Standard |
Library # | 169 |
Element | None |
Attack power | 10 |
Codes | C E L R S * |
MB | 7 |
Part of program advances | 500Barr |
Barr100 | |
---|---|
Description | Nullifies 100HP of damage! |
Full name | Barrier 100 |
Class | Standard |
Library # | 170 |
Element | None |
Attack power | 100 |
Codes | E J M R T * |
MB | 25 |
Part of program advances | 500Barr |
Barr200 | |
---|---|
Description | Nullifies 200HP of damage! |
Full name | Barrier 200 |
Class | Standard |
Library # | 171 |
Element | None |
Attack power | 200 |
Codes | E F H R U |
MB | 50 |
Part of program advances | 500Barr |