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m (Text replacement - "|element=Null" to "|element=None") |
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|gamevariant= | |gamevariant= | ||
|number=127 | |number=127 | ||
|element= | |element=None | ||
|damage=10 | |damage=10 | ||
|mb=16 | |mb=16 | ||
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|gamevariant= | |gamevariant= | ||
|number=128 | |number=128 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=20 | |mb=20 | ||
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|gamevariant= | |gamevariant= | ||
|number=129 | |number=129 | ||
|element= | |element=None | ||
|damage=150 | |damage=150 | ||
|mb=32 | |mb=32 |
Latest revision as of 02:48, 31 March 2023
Team1 | |
---|---|
Description | Powers up when ally is hit |
Full name | Team 1 |
Class | Standard |
Library # | 127 |
Element | None |
Attack power | 10 |
Codes | A C E T Z * |
MB | 16 |
Part of program advances | PrixPowr |
Team2 | |
---|---|
Description | Ally's HP recovered if hurt |
Full name | Team 2 |
Class | Standard |
Library # | 128 |
Element | None |
Attack power | — |
Codes | D L P S Z * |
MB | 20 |
Part of program advances | PrixPowr |
TimeBomb | |
---|---|
Description | An area- wide time bomb |
Full name | Time Bomb |
Class | Standard |
Library # | 129 |
Element | None |
Attack power | 150 |
Codes | J K L M N |
MB | 32 |
Part of program advances | TimeBom+, BodyGrd |