CircGun1 | |
---|---|
Description | Stop site w/ Button and attck |
Full name | Circle Gun 1 |
Class | Standard |
Library # | 82 |
Element | None |
Attack power | 80 |
Codes | H T Z |
MB | 28 |
CircGun2 | |
---|---|
Description | Stop site w/ Button and attck |
Full name | Circle Gun 2 |
Class | Standard |
Library # | 83 |
Element | None |
Attack power | 100 |
Codes | D G T |
MB | 40 |
CircGun3 | |
---|---|
Description | Stop site w/ Button and attck |
Full name | Circle Gun 3 |
Class | Standard |
Library # | 84 |
Element | None |
Attack power | 120 |
Codes | J M R |
MB | 52 |
CircGun1 has an alternating 8-frame 7-frame teleport timer. However, the initial teleport (from back top to back middle) will seem faster because there's 3 frames of windup that count against this timer
On frame 1, the cursor is invisible. On frame 2, the cursor is off-color. On frame 3, the cursor is its regular yellow.
From here, frames 5~8 will run and it will jump down. Then it will run 1~7 and jump to the back-bottom tile, and then 8f before moving agian, and so on.
Each iteration of CircGun in every game has a 360 frame timer (6 seconds) where it will autofire if you didn't input.
Each level of CircGun in BN4 moves "faster" by incrementing the 8/7 by 2 frames. So CircGun2 is 6/5, CircGun3 is 4/3.