Air Shoes (BN3): Difference between revisions

Chip series (BN3)
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|description_ja=パネルのないマスにいどうできるようになる!
|description_ja=パネルのないマスにいどうできるようになる!
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When used, allows the player to move over broken and hole panels. The effect is identical to the [[AirShoes_(NaviCust_part)_(BN3) | AirShoes NCP]]. Lasts until the end of the match and cannot be disabled.
==Exploits==
For unknown reasons, the AirShoes chip has an attack value of 9,999 in its chip metadata. Under normal operation, there is no way to exploit this property. However, this attack value can be applied to the Shake chip due to [[Shake_chip_series_(BN3)#Exploits | an oversight with how Shake determines its attack value]].


{{Navplate chips (BN3)}}
{{Navplate chips (BN3)}}

Revision as of 05:10, 22 October 2022

This article is about the standard chip. For NaviCust part, see AirShoes (NaviCust part) (BN3).
Chip 3 Standard 168.png
Chip Icon 3 Standard 168.png AirShoes
DescriptionCan stand on empty squares
Full nameAirShoes
ClassStandard
Library #168
ElementNull Null
Attack power
CodesH I N U Y *
MB26

When used, allows the player to move over broken and hole panels. The effect is identical to the AirShoes NCP. Lasts until the end of the match and cannot be disabled.

Exploits

For unknown reasons, the AirShoes chip has an attack value of 9,999 in its chip metadata. Under normal operation, there is no way to exploit this property. However, this attack value can be applied to the Shake chip due to an oversight with how Shake determines its attack value.