Dust Cross: Difference between revisions

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|gamevariant=Falzar
|gamevariant=Falzar
|element=Break
|element=Break
|cs_damage=
|cs_damage=60, 70, 80, 90, 100
|cs_chargetime=
|cs_chargetime=80, 70, 60, 55, 50
}}
}}
<blockquote class="noexcerpt">
<blockquote class="noexcerpt">
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=Dust Cross=
=Dust Cross=
'''Dust Cross''' is the fifth Cross linked in [[Falzar]] using the power of [[DustMan]]. As a [[File:Element 6 Break.png|link=]] [[Element|Break element]] Cross, Dust Cross can provide a very powerful engine for going through your folder, as well as dealing with [[Objects]] on the field!
'''Dust Cross''' is the fifth Cross linked in [[Falzar]] using the power of [[DustMan]]. As a [[File:Element 6 Break.png|link=]] [[Element|Break element]] Cross, Dust Cross can provide a very powerful engine for going through your folder, as well as dealing with [[Objects_(BN6)|Objects]] on the field!


While in Dust Cross:
While in Dust Cross:
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* [[Buster|Charge Shot]] turns into Scrap Reborn.
* [[Buster|Charge Shot]] turns into Scrap Reborn.


Scrap Reborn: Fires a projectile targeting any enemy or [[enemy object]] (check this) and cracking any panel hit. This deals [[File:Element 6 Break.png|link=]] Break element, [[Flinching]] and [[Flashing]] damage.
Scrap Reborn: Fires a projectile targeting any enemy or [[Object_(BN6)|enemy object]] (check this) and cracking any panel hit. This deals [[File:Element 6 Break.png|link=]] Break element, [[Statuses_(BN6)#Flinching|Flinching]] and [[Statuses_(BN6)#Flashing|Flashing]] damage.


If Scrap Reborn has no targets, the projectile will land on the last panel in the row.
If Scrap Reborn has no targets, the projectile will land on the last panel in the row.
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* The projectile summoned by Scrap Reborn is sometimes called Charlie[citation needed]
* The projectile summoned by Scrap Reborn is sometimes called Charlie[citation needed]


* Trash Chute replaces [[Navi_Customizer|Chip Shuffle]] and [[Navi_Customizer|Number Open]].
* Trash Chute replaces {{NaviCust part|6|Chip Shuffle}} and {{NaviCust part|6|Number Open}}.


* Chips selected by Trash Chute must adhere to the standard [[Chip selection rules]].  
* Chips selected by Trash Chute must adhere to the standard [[Chip selection rules]].  
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* Chips selected by Trash Chute will appear at the bottom of the folder in the order they're selected.
* Chips selected by Trash Chute will appear at the bottom of the folder in the order they're selected.


* Objects taken by Dust Crosse's B+Left ability lose their element and are [[File:Element 6 Break.png|link=]] Break element only. For example [[Objects#Ice cube]] will lose the [[File:Element 6 Aqua.png|link=]] Aqua element.  
* Objects taken by Dust Crosse's B+Left ability lose their element and are [[File:Element 6 Break.png|link=]] Break element only. For example [[Objects_(BN6)#Ice cube|Ice Cube]] will lose the [[File:Element 6 Aqua.png|link=]] Aqua element.  


* Dust Crosse's B+Left will only take in a certain type of object. Follow  [[Object#types|this]] link to check the full list of objects and their types.
* Dust Crosse's B+Left will only take in a certain type of object. Follow  [[Object_(BN6)#Types|this]] link to check the full list of objects and their types.


* Up to a maximum of 8 objects can be stored at a time.  
* Up to a maximum of 8 objects can be stored at a time.  
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* It is possible to interrupt Dust Crosse's B+Left ability by interrupting the animation. If done within (check frames) the objects will remain on the field, and if between (check frames) objects will be removed from the field but not absorbed.
* It is possible to interrupt Dust Crosse's B+Left ability by interrupting the animation. If done within (check frames) the objects will remain on the field, and if between (check frames) objects will be removed from the field but not absorbed.
* It is often easier to press the B button then followed by Left for the B+Left inputs.


==Frame Data==
==Frame Data==
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* The objects get absorbed in 11 frames, and the animation lasts for a total of 21 frames. Up to 8 objects can be stored at a time.  
* The objects get absorbed in 11 frames, and the animation lasts for a total of 21 frames. Up to 8 objects can be stored at a time.  


<div style=display:inline-table>
<div style=display:inline-table>
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<div style=display:inline-table>
<div style=display:inline-table>
{| class="wikitable"
{| class="wikitable"
! Startup!! Active!! Recovery
! Startup!! Active!! Recovery !! Counter frames
|-
|-
| 1-9 || 10 || 11-28
| 1-9 || 10 || 11-28 || 1-16
|}
|}
</div>
</div>


==Competitive Overview==
==Competitive Overview==
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Trash Chute is a very powerful ability that sees a lot of use in competitive play. It allows the user to more efficiently select chips and to find key chips when needed. It can be used to smooth out future draws or to put combo pieces together for later in the game.  
Trash Chute is a very powerful ability that sees a lot of use in competitive play. It allows the user to more efficiently select chips and to find key chips when needed. It can be used to smooth out future draws or to put combo pieces together for later in the game.  


While Scrap Reborn might not deal a lot of damage, it can be a great tool for disrupting the opponent's plays. It is deceptively hard to dodge because of the slight delay between Scrap Reborn arriving on the panel, and the actual impact of the hit. It can also crack and break panels which limits movement options for opponents without {{navi cust|6|Air Shoes}} or {{navi cust|6|Float Shoes}}. This can be used as a powerful late game option to remove defensive traps such as {{Chip|6|Anti Damage}} or to lock the opponent down for other attacks.  
While Scrap Reborn might not deal a lot of damage, it can be a great tool for disrupting the opponent's plays. It is deceptively hard to dodge because of the slight delay between Scrap Reborn arriving on the panel, and the actual impact of the hit. It can also crack and break panels which limits movement options for opponents without {{NaviCust part|6|Air Shoes}} or {{NaviCust part|6|Float Shoes}}. This can be used as a powerful late game option to remove defensive traps such as {{Chip|6|Anti Damage}} or to lock the opponent down for other attacks.  


It's important to sometimes consider holding onto Dust Cross when there's a high risk of getting decrossed early.
It's important to sometimes consider holding onto Dust Cross when there's a high risk of getting decrossed early.


Holding a direction at the start of the first turn can help with protecting from an attempt at using {{Chip|6|Erase Man}} at the very start of the battle.
Holding a direction at the start of the first turn can help with protecting from an attempt at using {{Chip|6|EraseMan}} at the very start of the battle.


===CounterPlay===
===Counter Play===
For as strong as Dust Cross is, it is often difficult to not lose the cross against a prepared opponent. [[File:Element 6 Cursor.png|link=]] Cursor element chips are very popular and are difficult to avoid.[[File:Element 6 Cursor.png|link=]] Cursor chips are able to destroy [[Traps]] because of their element. This limits the defense options and makes it more difficult to avoid getting decrossed.
For as strong as Dust Cross is, it is often difficult to not lose the cross against a prepared opponent. [[File:Element 6 Cursor.png|link=]] Cursor element chips are very popular and are difficult to avoid.[[File:Element 6 Cursor.png|link=]] Cursor chips are able to destroy [[Traps]] because of their element. This limits the defense options and makes it more difficult to avoid getting decrossed.


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|gamevariant=Falzar
|gamevariant=Falzar
|element=Break
|element=Break
|cs_damage=
|cs_damage=100, 120, 140, 160, 180
|cs_chargetime=
|cs_chargetime=40
}}
}}


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Dust Beast gains:
Dust Beast gains:
* [[Navi_Customizer|Float Shoes]], [[Navi_Customizer|Air Shoes]], and the Falzar [[Beast_Out#Buster|Beast Buster]]
* {{NaviCust part|6|Float Shoes}}, {{NaviCust part|6|Air Shoes}}, and the Falzar [[Beast_Out#Buster|Beast Buster]]
* +30 Attack to Non-screen dimming [[File:Element 6 Null.png|link=]] [[Element|Null]] chips.
* +30 Attack to Non-screen dimming [[File:Element 6 Null.png|link=]] [[Element|Null]] chips.
* MegaMan will attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]].
* MegaMan will attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]].
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* MegaMan gains the Trash Shoot ability which allows the user to select up to 5 chips from the [[Custom screen]] and place them at the bottom of the folder.
* MegaMan gains the Trash Shoot ability which allows the user to select up to 5 chips from the [[Custom screen]] and place them at the bottom of the folder.


* [[Buster|Charge Shot]] turns into Dust Shoot.
* [[Buster|Beast Charge]] turns into Dust Shooting.


Dust Shoot hits 6 random panels in a 3x3 area in front of MegaMan. Panels struck by Dust Shoot get cracked and each panel can only be hit once. It deals [[Flashing]] and [[Flinching]] break damage  
Dust Shooting hits 6 random panels in a 3 wide 3 deep area in front of MegaMan. Panels struck by Dust Shooting get cracked and each panel can only be hit once. It deals [[Statuses_(BN6)#Flashing|Flashing]] and [[Statuses_(BN6)#Flinching|Flinching]] break damage  


Dust Beast can't be targeted or hit by attacks while Dust Shoot is active.  
Dust Beast can't be targeted or hit by attacks while Dust Shooting is active.  


{| class="wikitable"  
{| class="wikitable"  
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* Gaining the Falzar Buster makes the B+Left timing stricter. Both the B and Left input need to occur on the same frame for the ability to activate.
* Gaining the Falzar Buster makes the B+Left timing stricter. Both the B and Left input need to occur on the same frame for the ability to activate.


* Dust Shoot causes MegaMan to completely leave the field. This will cause targetted attacks such as {{chip|6|Machine Gun 1}} to hit the default targeted panel.  
* Dust Shooting causes MegaMan to completely leave the field. This will cause targetted attacks such as {{chip|6|Machine Gun 1}} to hit the default targeted panel.
 
* Holding the Beast Buster can cause all stored objects to be fired if the user is not careful.


==Frame Data==  
==Frame Data==  


* Dust Shoot takes 40 frames to fully charge and is not impacted by Charge value.
* Dust Shooting takes 40 frames to fully charge and is not impacted by [[Charge]] value.


* Dust Shoot take 32 frames to fire the first projectile, and 11 extra frames for each subsequent one. Dust Beast lands 108 frames after the Chip Charge starts.
* Dust Shooting take 32 frames to fire the first projectile, and 11 extra frames for each subsequent one. Dust Beast lands 108 frames after the Chip Charge starts.


<div style=display:inline-table>
<div style=display:inline-table>
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! Startup!! Active!! Recovery
! Startup!! Active!! Recovery
|-
|-
| 32 || 108 || ?
| 32 || 33-141 || ?
|}
|}
</div>
</div>


==Competitive Overview==
==Competitive Overview==
Dust Beast allows for great utility in play. While it requires good timing, Dust Shoot can be used to completely avoid attacks such as {{chip|6|Machine Gun 1}} or [[Erase Beast's]] Chip Charge.  
Dust Beast allows for great utility in play. While it requires good timing, Dust Shooting can be used to completely avoid attacks such as {{chip|6|Machine Gun 1}} or [[Erase Beast's]] Chip Charge.  


Breaking or Cracking panels can severly limit the enemy's movement or deny powerful attacks such as {{chip|6|Colonel Force}} or [[Erase Beast]].  
Breaking or Cracking panels can severly limit the enemy's movement or deny powerful attacks such as {{chip|6|Colonel Force}} or [[Erase Beast]].  


Dush Shoot can be fairly difficult to avoid which makes is a good option to decross [[Slash Cross]].
Dush Shooting can be fairly difficult to avoid which makes is a good option to decross [[Slash Cross]].


=== Counter Play ===
=== Counter Play ===
Dust Beast suffers from many of the same weaknesses that Dust Cross has. It is difficult to avoid [[File:Element 6 Cursor.png|link=]] Cursor attacks.  
Dust Beast suffers from many of the same weaknesses that Dust Cross has. It is difficult to avoid [[File:Element 6 Cursor.png|link=]] Cursor attacks.  


Dust Shoot can only hit each panel once, this allows the enemy to avoid getting hit by standing on a panel that's been hit. This also means that it can't fully break a fixed panel.  
Dust Shooting can only hit each panel once, this allows the enemy to avoid getting hit by standing on a panel that's been hit. This also means that it can't fully break a fixed panel.  


{{Navplate crosses}}
{{Navplate crosses}}

Latest revision as of 21:03, 2 July 2024

File:DustCross art.png
DustCross Portrait.png DustCross Emotion.png Dust Cross
DescriptionCustScrn:Dscrd Chip.[B]+Left:SuckIn [B]:Fire!
ElementElement 6 Break.png Break
WeaknessElement 6 Cursor.png Cursor
Charge shot
Damage60, 70, 80, 90, 100
Charge time (frames)80, 70, 60, 55, 50

DustCross. Environmentally sound power. Use it.
— Mr. Press

Dust Cross

Dust Cross is the fifth Cross linked in Falzar using the power of DustMan. As a Element 6 Break.png Break element Cross, Dust Cross can provide a very powerful engine for going through your folder, as well as dealing with Objects on the field!

While in Dust Cross:

  • MegaMan is weak to Element 6 Cursor.png Cursor attacks.
  • Megaman gains a B+Left ability to take in objects. Using the normal buster will then shoot one of the objects for 200 Element 6 Break.png Breaking damage.
  • MegaMan gains the Trash Chute ability which allows the user to select up to 5 chips from the Custom screen and place them at the bottom of the folder.

Scrap Reborn: Fires a projectile targeting any enemy or enemy object (check this) and cracking any panel hit. This deals Element 6 Break.png Break element, Flinching and Flashing damage.

If Scrap Reborn has no targets, the projectile will land on the last panel in the row.

Attack Formula (10 × Attack level + 50)
Attack Level 1 2 3 4 5
Damage 60 70 80 90 100

Notes

  • The projectile summoned by Scrap Reborn is sometimes called Charlie[citation needed]
  • Chips selected by Trash Chute will appear at the bottom of the folder in the order they're selected.
  • Objects taken by Dust Crosse's B+Left ability lose their element and are Element 6 Break.png Break element only. For example Ice Cube will lose the Element 6 Aqua.png Aqua element.
  • Dust Crosse's B+Left will only take in a certain type of object. Follow this link to check the full list of objects and their types.
  • Up to a maximum of 8 objects can be stored at a time.
  • Thrown objects can be sucked in before they land on the field.
  • It is possible to interrupt Dust Crosse's B+Left ability by interrupting the animation. If done within (check frames) the objects will remain on the field, and if between (check frames) objects will be removed from the field but not absorbed.
  • It is often easier to press the B button then followed by Left for the B+Left inputs.

Frame Data

  • The Charge shot lasts 36f and Scrap Reborn takes 9f, 12f, 18f, 25f, and 31f to travel before landing.
  • The objects get absorbed in 11 frames, and the animation lasts for a total of 21 frames. Up to 8 objects can be stored at a time.


Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 80 70 60 55 50
Startup Active Recovery Counter frames
1-9 10 11-28 1-16

Competitive Overview

Dust Cross is a common turn 1 option to take advantage of Trash Chute or for any objects that might spawn on the field.

Trash Chute is a very powerful ability that sees a lot of use in competitive play. It allows the user to more efficiently select chips and to find key chips when needed. It can be used to smooth out future draws or to put combo pieces together for later in the game.

While Scrap Reborn might not deal a lot of damage, it can be a great tool for disrupting the opponent's plays. It is deceptively hard to dodge because of the slight delay between Scrap Reborn arriving on the panel, and the actual impact of the hit. It can also crack and break panels which limits movement options for opponents without AirShoes or FlotShoe. This can be used as a powerful late game option to remove defensive traps such as Chip Icon 6 Standard 189.png AntiDmg or to lock the opponent down for other attacks.

It's important to sometimes consider holding onto Dust Cross when there's a high risk of getting decrossed early.

Holding a direction at the start of the first turn can help with protecting from an attempt at using Chip Icon 6 Mega 016 Gregar.png EraseMan at the very start of the battle.

Counter Play

For as strong as Dust Cross is, it is often difficult to not lose the cross against a prepared opponent. Element 6 Cursor.png Cursor element chips are very popular and are difficult to avoid.Element 6 Cursor.png Cursor chips are able to destroy Traps because of their element. This limits the defense options and makes it more difficult to avoid getting decrossed.

Chip Icon 6 Mega 016 Gregar.png EraseMan is a very common threat to Dust Cross. It has a great range and is only blocked by barriers or an Chip Icon 6 Standard 188.png AntiNavi as it pierces Chip Icon 6 Standard 179.png Invisibl.

Chip Icon 6 Standard 055.png MachGun1 series is another very common threat to Dust Cross. It starts at the bottom row, making it very difficult to avoid for a player standing there.

File:DustBeast art.png
DustCross Portrait.png DustBeast Emotion.png Dust Beast
ElementElement 6 Break.png Break
WeaknessElement 6 Cursor.png Cursor
Chip charge
Damage100, 120, 140, 160, 180
Charge time (frames)40

Dust Beast

Using the power of Falzar, Dust Cross is able to Transform into Dust Beast.

Dust Beast gains:

Dust Beast is weak to Element 6 Cursor.png Cursor attacks.

While in Dust Beast:

  • Megaman gains a B+Left ability to take in objects. Using the normal buster will then shoot one of the objects for 200 Element 6 Break.png Breaking damage.
  • MegaMan gains the Trash Shoot ability which allows the user to select up to 5 chips from the Custom screen and place them at the bottom of the folder.

Dust Shooting hits 6 random panels in a 3 wide 3 deep area in front of MegaMan. Panels struck by Dust Shooting get cracked and each panel can only be hit once. It deals Flashing and Flinching break damage

Dust Beast can't be targeted or hit by attacks while Dust Shooting is active.

Attack Formula (20 × Attack level + 80)
Attack Level 1 2 3 4 5
Damage 100 120 140 160 180

Notes

  • Gaining the Falzar Buster makes the B+Left timing stricter. Both the B and Left input need to occur on the same frame for the ability to activate.
  • Dust Shooting causes MegaMan to completely leave the field. This will cause targetted attacks such as Chip Icon 6 Standard 055.png MachGun1 to hit the default targeted panel.
  • Holding the Beast Buster can cause all stored objects to be fired if the user is not careful.

Frame Data

  • Dust Shooting takes 40 frames to fully charge and is not impacted by Charge value.
  • Dust Shooting take 32 frames to fire the first projectile, and 11 extra frames for each subsequent one. Dust Beast lands 108 frames after the Chip Charge starts.
Number of hits 1 2 3 4 5 6
Frames (f) 32 43 54 65 76 87
Attack Formula (20 × Attack level + 30)
Attack Level 1 2 3 4 5
Damage 50 70 90 110 130
Startup Active Recovery
32 33-141 ?

Competitive Overview

Dust Beast allows for great utility in play. While it requires good timing, Dust Shooting can be used to completely avoid attacks such as Chip Icon 6 Standard 055.png MachGun1 or Erase Beast's Chip Charge.

Breaking or Cracking panels can severly limit the enemy's movement or deny powerful attacks such as Chip Icon 6 Giga 004 Gregar.png ColForce or Erase Beast.

Dush Shooting can be fairly difficult to avoid which makes is a good option to decross Slash Cross.

Counter Play

Dust Beast suffers from many of the same weaknesses that Dust Cross has. It is difficult to avoid Element 6 Cursor.png Cursor attacks.

Dust Shooting can only hit each panel once, this allows the enemy to avoid getting hit by standing on a panel that's been hit. This also means that it can't fully break a fixed panel.