Bugs (BN6): Difference between revisions

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The Damage HP Bug increases MegaMan's Battle HP Bug by 1 level when hit by a damaging attack without having [[Super_Armor_(BN6)|Super Armor]] (causing him to [[Statuses_(BN6)#Flinching|flinch]]) or a damaging attack that inflicts [[Statuses_(BN6)#Drag|Drag]], such as {{Chip|6|Wind Rack}} or {{Chip|6|Elec Pulse 2}}.
The Damage HP Bug increases MegaMan's Battle HP Bug by 1 level when hit by a damaging attack without having [[Super_Armor_(BN6)|Super Armor]] (causing him to [[Statuses_(BN6)#Flinching|flinch]]) or a damaging attack that inflicts [[Statuses_(BN6)#Drag|Drag]], such as {{Chip|6|Wind Rack}} or {{Chip|6|Elec Pulse 2}}.


==Navi Cust parts causing the Bug==
=Navi Cust parts causing the Bug=
* [[HP_NaviCust_part_series_(BN6)|HP+50]], [[HP_NaviCust_part_series_(BN6)|HP+100]], [[HP_NaviCust_part_series_(BN6)|HP+200]], [[HP_NaviCust_part_series_(BN6)|HP+300]], [[HP_NaviCust_part_series_(BN6)|HP+400]], [[HP_NaviCust_part_series_(BN6)|HP+500]]
* [[HP_NaviCust_part_series_(BN6)|HP+50]], [[HP_NaviCust_part_series_(BN6)|HP+100]], [[HP_NaviCust_part_series_(BN6)|HP+200]], [[HP_NaviCust_part_series_(BN6)|HP+300]], [[HP_NaviCust_part_series_(BN6)|HP+400]], [[HP_NaviCust_part_series_(BN6)|HP+500]]



Revision as of 22:24, 18 March 2023

Bugs afflict the player's Navi during network duel and generally has a negative effect. When the player's Navi is affected by a bug, their emotion window will flicker.

They can be caused in the following ways:

  • A NaviCust part is placed in a way such that it does not follow NaviCust part placement rules.
  • A mod card with negative effects is installed (Japanese version only).
  • The Navi is hit by a chip or program advance (e.g. Chip Icon 6 Standard 083.png MoonBld, Chip Icon 6 Standard 035.png ElcPuls3, Chip Icon 6 Standard 066.png BugBomb, Chip Icon 6 Program advance 015.png DestPuls) that causes a certain bug.

Movement Bug

TODO

Custom Bug

TODO

Panel Bug

TODO

Encounter Bug

TODO

Result Bug

TODO

Buster Bug

TODO

Disabled

The disabled bug causes the bugged support program (i.e. Rush, Beat, or Tango) to have no effect.

Battle HP Bug

The Battle HP Bug causes MegaMan's HP to steadily drain during the battle. Depending on how many bugs you have through the Navi Customizer (up to 3) is which level it starts with.

The Battle HP Bug drain goes as followed:

  • Level 1: Drops 1 every 40 frames. Starts with this if have 1 HP Bug.
  • Level 2: Drops 1 every 35 frames. Starts with this if have 2 HP Bugs.
  • Level 3: Drops 1 every 30 frames. Starts with this if have 3 HP Bugs.
  • Level 4: Drops 1 every 25 frames.
  • Level 5: Drops 1 every 20 frames.
  • Level 6: Drops 1 every 15 frames.
  • Level 7: Drops 1 every 10 frames.

Notes

Navi Cust parts causing the Bug

Damage HP Bug

The Damage HP Bug increases MegaMan's Battle HP Bug by 1 level when hit by a damaging attack without having Super Armor (causing him to flinch) or a damaging attack that inflicts Drag, such as or Chip Icon 6 Standard 034.png ElcPuls2.

Navi Cust parts causing the Bug

Custom HP Bug

TODO

Custom Damage Bug

The custom damage bug causes a set amount of damage to be inflicted when entering the custom screen. It can only be caused by use of Patch Cards.

Color Bug

TODO