(automatically creating page) |
(add full name) |
||
Line 4: | Line 4: | ||
|sortorder=80 | |sortorder=80 | ||
|name=FireHit1 | |name=FireHit1 | ||
|fullname=FireHit1 | |||
|description=Slams closest enemy | |description=Slams closest enemy | ||
|class=Standard | |class=Standard | ||
Line 24: | Line 25: | ||
|sortorder=81 | |sortorder=81 | ||
|name=FireHit2 | |name=FireHit2 | ||
|fullname=FireHit2 | |||
|description=Slams closest enemy | |description=Slams closest enemy | ||
|class=Standard | |class=Standard | ||
Line 44: | Line 46: | ||
|sortorder=82 | |sortorder=82 | ||
|name=FireHit3 | |name=FireHit3 | ||
|fullname=FireHit3 | |||
|description=Slams closest enemy | |description=Slams closest enemy | ||
|class=Standard | |class=Standard |
Revision as of 18:54, 21 October 2022
FireHit1 | |
---|---|
Description | Slams closest enemy |
Full name | FireHit1 |
Class | Standard |
Library # | 80 |
Element | Fire |
Attack power | 60 |
Codes | O P Q |
MB | 12 |
Chip lockout | 20 frames |
Part of program advances | Boxer1 |
FireHit2 | |
---|---|
Description | Slams closest enemy |
Full name | FireHit2 |
Class | Standard |
Library # | 81 |
Element | Fire |
Attack power | 100 |
Codes | H I J |
MB | 28 |
Chip lockout | 20 frames |
Part of program advances | Boxer2 |
FireHit3 | |
---|---|
Description | Slams closest enemy |
Full name | FireHit3 |
Class | Standard |
Library # | 82 |
Element | Fire |
Attack power | 140 |
Codes | E F G |
MB | 44 |
Chip lockout | 20 frames |
Part of program advances | Boxer3 |