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|sortorder=80 | |sortorder=80 | ||
|name=FireHit1 | |name=FireHit1 | ||
|fullname= | |fullname=Fire Hit 1 | ||
|series=Fire Hit | |||
|description=Slams closest enemy | |description=Slams closest enemy | ||
|class=Standard | |class=Standard | ||
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|sortorder=81 | |sortorder=81 | ||
|name=FireHit2 | |name=FireHit2 | ||
|fullname= | |fullname=Fire Hit 2 | ||
|series=Fire Hit | |||
|description=Slams closest enemy | |description=Slams closest enemy | ||
|class=Standard | |class=Standard | ||
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|sortorder=82 | |sortorder=82 | ||
|name=FireHit3 | |name=FireHit3 | ||
|fullname= | |fullname=Fire Hit 3 | ||
|series=Fire Hit | |||
|description=Slams closest enemy | |description=Slams closest enemy | ||
|class=Standard | |class=Standard |
Revision as of 23:32, 25 October 2022
FireHit1 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 1 |
Class | Standard |
Library # | 80 |
Element | Fire |
Attack power | 60 |
Codes | O P Q |
MB | 12 |
Chip lockout | 20 frames |
Part of program advances | Boxer1 |
FireHit2 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 2 |
Class | Standard |
Library # | 81 |
Element | Fire |
Attack power | 100 |
Codes | H I J |
MB | 28 |
Chip lockout | 20 frames |
Part of program advances | Boxer2 |
FireHit3 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 3 |
Class | Standard |
Library # | 82 |
Element | Fire |
Attack power | 140 |
Codes | E F G |
MB | 44 |
Chip lockout | 20 frames |
Part of program advances | Boxer3 |