(add full name) |
m (Text replacement - "|element=Null" to "|element=None") |
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Line 4: | Line 4: | ||
|sortorder=12 | |sortorder=12 | ||
|name=Pulsar1 | |name=Pulsar1 | ||
|fullname= | |fullname=Pulsar 1 | ||
|series=Pulsar | |||
|description=Sonic atk spreads when hits | |description=Sonic atk spreads when hits | ||
|class=Standard | |class=Standard | ||
Line 11: | Line 12: | ||
|karmarequirement= | |karmarequirement= | ||
|number=12 | |number=12 | ||
|element= | |element=None | ||
|damage=70 | |damage=70 | ||
|mb=14 | |mb=14 | ||
Line 25: | Line 26: | ||
|sortorder=13 | |sortorder=13 | ||
|name=Pulsar2 | |name=Pulsar2 | ||
|fullname= | |fullname=Pulsar 2 | ||
|series=Pulsar | |||
|description=Sonic atk spreads when hits | |description=Sonic atk spreads when hits | ||
|class=Standard | |class=Standard | ||
Line 32: | Line 34: | ||
|karmarequirement= | |karmarequirement= | ||
|number=13 | |number=13 | ||
|element= | |element=None | ||
|damage=90 | |damage=90 | ||
|mb=26 | |mb=26 | ||
Line 46: | Line 48: | ||
|sortorder=14 | |sortorder=14 | ||
|name=Pulsar3 | |name=Pulsar3 | ||
|fullname= | |fullname=Pulsar 3 | ||
|series=Pulsar | |||
|description=Sonic atk spreads when hits | |description=Sonic atk spreads when hits | ||
|class=Standard | |class=Standard | ||
Line 53: | Line 56: | ||
|karmarequirement= | |karmarequirement= | ||
|number=14 | |number=14 | ||
|element= | |element=None | ||
|damage=110 | |damage=110 | ||
|mb=38 | |mb=38 |
Latest revision as of 02:48, 31 March 2023
Pulsar1 | |
---|---|
Description | Sonic atk spreads when hits |
Full name | Pulsar 1 |
Class | Standard |
Library # | 12 |
Element | None |
Attack power | 70 |
Codes | F P T |
MB | 14 |
Chip lockout | 30 frames |
Pulsar2 | |
---|---|
Description | Sonic atk spreads when hits |
Full name | Pulsar 2 |
Class | Standard |
Library # | 13 |
Element | None |
Attack power | 90 |
Codes | E G M |
MB | 26 |
Chip lockout | 30 frames |
Pulsar3 | |
---|---|
Description | Sonic atk spreads when hits |
Full name | Pulsar 3 |
Class | Standard |
Library # | 14 |
Element | None |
Attack power | 110 |
Codes | C R S |
MB | 38 |
Chip lockout | 30 frames |
Part of program advances | BigNoise |