Playerzero (talk | contribs) No edit summary |
Playerzero (talk | contribs) No edit summary |
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=helpful reference list= | |||
*https://wiki.n1gp.net/Statuses_(BN6) | |||
*https://wiki.n1gp.net/Panels_(BN6) | |||
*https://wiki.n1gp.net/Chips_(BN6) | |||
*style guide: [[N1GP:Style_guide]] | |||
=playerzero= | |||
Pages to be | * add throw vs fire vs shoot in styleguide | ||
* go over the cross pages and upgrade them | |||
* search how to create a new page type (like N1GP:something) | |||
* mission statement to explain the goal behind the wiki and the things it's aiming to cover | |||
===Pages to be created: === | |||
*game mechanic guides :holding back tears: | |||
*adding victors | |||
===Pages to be complete:=== | |||
====Chips==== | |||
Misc things to add | * https://wiki.n1gp.net/Iron_Shell_chip_series_(BN6) find beast out jump pattern, finish counterplay and frame data (invis barrier interaction) | ||
* add | *[[Corn Shot_chip_series_(BN6)]] frame data and counterplay | ||
*[[Step_Sword_(BN6)]] competitive (need to think what to add for [[Sword_chip_series_(BN6)]] as well) | |||
*[[Bug_Death_Thunder_(BN6)]] - playerzero: to finish competitive overview | |||
* adding beast jump info for | |||
====navicust==== | |||
*[[Custom_NaviCust_part_series_(BN6)]] | |||
*[[Charge_NaviCust_part_series_(BN6)]] | |||
====Modcards==== | |||
* adding ID number for the idealEXE mod in the wiki page for modcards (this can be done by looking at each modcard's page because they include the "mod card number" which is the value used for the patch. Basically find a way to add that to the overall table (shouldnt be too bad to do)) | |||
*haha good luck adding info for every single modcard | |||
===Pages to be checked: === | |||
*[[Machine_Gun_chip_series_(BN6)]] | |||
** add number of hits of machgun for the different area configerations. Add how it should be used, using it mid movement from the opponent can make it more risky. bait the opponent to stepping to the bottom. standing at the top for more time to react vs standing in the middle for easier movement. more area makes it easier to dodge because you dont have to double back. taking it in * code with other combo chips to remove defense. can be a great finisher with uninstall or if the opponent was uninstalled already | |||
* [[Roll_chip_series_(BN6)]] | |||
* aurahead https://wiki.n1gp.net/Aura_Head_chip_series_(BN6) | |||
* https://wiki.n1gp.net/Drill_Arm_(BN6) | |||
===Misc things to add=== | |||
* add beast out jump targetting to all chips | |||
* beast out jump targeting moved to be under chip description and above notes | |||
* add slash vs dust cross in both pages | * add slash vs dust cross in both pages | ||
* add how b back works and the frame window timing | * add how b back works and the frame window timing | ||
* add bingus patch info for bdt and tengu and windrack | * add bingus patch info for bdt and tengu and windrack | ||
* add to chips and crosses how they interact with the invis barrier glitch (and maybe finding a better name for the page :baby) [[Defense_Priority|Invisible + Barrier interaction]] | |||
*adding the beast jump frames for chips | |||
*add patch cards that give a navi cust part | |||
* add more information for each bug's individual page similar to chips | |||
* add [[Slash_Cross#Competitive_Overview|Slash Cross]] against [[Tengu_Cross#CounterPlay|Tengu Cross]] in both pages | |||
===DONE=== | |||
* [[Bugs_(BN6)]] fix the navicust links to be in the right format {{NaviCust part|6|Super Armor}} | |||
* [[Doll_Thunder_chip_series_(BN6)]] checked | |||
*[[Bubble_Star_chip_series_(BN6)]] checked | |||
* https://wiki.n1gp.net/Speed_NaviCust_part_series_(BN6) checked | |||
*[[Fire_Burner_chip_series_(BN6)]] checked | |||
* [[Yo-Yo_(BN6)]] done | |||
* * https://wiki.n1gp.net/Shield_NaviCust_part_series_(BN6) done | |||
* https://wiki.n1gp.net/Corn_Shot_chip_series_(BN6) doneish | |||
* [[Bugs_(BN6)]] two | |||
* https://wiki.n1gp.net/Variable_Sword_chip_series_(BN6) | |||
*[[Elec_Pulse_chip_series_(BN6)]] | |||
*[[Air_Hockey_(BN6)]] | |||
=amongus= |
Latest revision as of 20:57, 16 October 2024
helpful reference list
- https://wiki.n1gp.net/Statuses_(BN6)
- https://wiki.n1gp.net/Panels_(BN6)
- https://wiki.n1gp.net/Chips_(BN6)
- style guide: N1GP:Style_guide
playerzero
- add throw vs fire vs shoot in styleguide
- go over the cross pages and upgrade them
- search how to create a new page type (like N1GP:something)
- mission statement to explain the goal behind the wiki and the things it's aiming to cover
Pages to be created:
- game mechanic guides :holding back tears:
- adding victors
Pages to be complete:
Chips
- https://wiki.n1gp.net/Iron_Shell_chip_series_(BN6) find beast out jump pattern, finish counterplay and frame data (invis barrier interaction)
- Corn Shot_chip_series_(BN6) frame data and counterplay
- Step_Sword_(BN6) competitive (need to think what to add for Sword_chip_series_(BN6) as well)
- Bug_Death_Thunder_(BN6) - playerzero: to finish competitive overview
- adding beast jump info for
Modcards
- adding ID number for the idealEXE mod in the wiki page for modcards (this can be done by looking at each modcard's page because they include the "mod card number" which is the value used for the patch. Basically find a way to add that to the overall table (shouldnt be too bad to do))
- haha good luck adding info for every single modcard
Pages to be checked:
- Machine_Gun_chip_series_(BN6)
- add number of hits of machgun for the different area configerations. Add how it should be used, using it mid movement from the opponent can make it more risky. bait the opponent to stepping to the bottom. standing at the top for more time to react vs standing in the middle for easier movement. more area makes it easier to dodge because you dont have to double back. taking it in * code with other combo chips to remove defense. can be a great finisher with uninstall or if the opponent was uninstalled already
- Roll_chip_series_(BN6)
- aurahead https://wiki.n1gp.net/Aura_Head_chip_series_(BN6)
- https://wiki.n1gp.net/Drill_Arm_(BN6)
Misc things to add
- add beast out jump targetting to all chips
- beast out jump targeting moved to be under chip description and above notes
- add slash vs dust cross in both pages
- add how b back works and the frame window timing
- add bingus patch info for bdt and tengu and windrack
- add to chips and crosses how they interact with the invis barrier glitch (and maybe finding a better name for the page :baby) Invisible + Barrier interaction
- adding the beast jump frames for chips
- add patch cards that give a navi cust part
- add more information for each bug's individual page similar to chips
- add Slash Cross against Tengu Cross in both pages
DONE
- Bugs_(BN6) fix the navicust links to be in the right format SuprArmr
- Doll_Thunder_chip_series_(BN6) checked
- Bubble_Star_chip_series_(BN6) checked
- https://wiki.n1gp.net/Speed_NaviCust_part_series_(BN6) checked
- Fire_Burner_chip_series_(BN6) checked
- Yo-Yo_(BN6) done
- * https://wiki.n1gp.net/Shield_NaviCust_part_series_(BN6) done
- https://wiki.n1gp.net/Corn_Shot_chip_series_(BN6) doneish
- Bugs_(BN6) two
- https://wiki.n1gp.net/Variable_Sword_chip_series_(BN6)
- Elec_Pulse_chip_series_(BN6)
- Air_Hockey_(BN6)