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|karmarequirement= | |karmarequirement= | ||
|number=9 | |number=9 | ||
|element= | |element=Cursor | ||
|damage=70 | |damage=70 | ||
|mb=18 | |mb=18 | ||
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|karmarequirement= | |karmarequirement= | ||
|number=10 | |number=10 | ||
|element= | |element=Cursor | ||
|damage=100 | |damage=100 | ||
|mb=27 | |mb=27 | ||
Line 50: | Line 50: | ||
|karmarequirement= | |karmarequirement= | ||
|number=11 | |number=11 | ||
|element= | |element=Cursor | ||
|damage=130 | |damage=130 | ||
|mb=36 | |mb=36 |
Revision as of 08:36, 20 October 2022
MrkCan1 | |
---|---|
Description | DoomerEX locks on 3 rows |
Class | Standard |
Library # | 9 |
Element | Cursor |
Attack power | 70 |
Codes | M K S |
MB | 18 |
MrkCan2 | |
---|---|
Description | DoomerEX locks on 3 rows |
Class | Standard |
Library # | 10 |
Element | Cursor |
Attack power | 100 |
Codes | D F Z |
MB | 27 |
Part of program advances | Football |
MrkCan3 | |
---|---|
Description | DoomerEX locks on 3 rows |
Class | Standard |
Library # | 11 |
Element | Cursor |
Attack power | 130 |
Codes | E R Y |
MB | 36 |