N1GP:Todo: Difference between revisions

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*[[Machine_Gun_chip_series_(BN6)]]  
*[[Machine_Gun_chip_series_(BN6)]]  
** add number of hits of machgun for the different area configerations. Add how it should be used, using it mid movement from the opponent can make it more risky. bait the opponent to stepping to the bottom. standing at the top for more time to react vs standing in the middle for easier movement. more area makes it easier to dodge because you dont have to double back. taking it in * code with other combo chips to remove defense. can be a great finisher with uninstall or if the opponent was uninstalled already
** add number of hits of machgun for the different area configerations. Add how it should be used, using it mid movement from the opponent can make it more risky. bait the opponent to stepping to the bottom. standing at the top for more time to react vs standing in the middle for easier movement. more area makes it easier to dodge because you dont have to double back. taking it in * code with other combo chips to remove defense. can be a great finisher with uninstall or if the opponent was uninstalled already
* [[Roll_chip_series_(BN6)]]


===Misc things to add===
===Misc things to add===

Revision as of 22:44, 4 July 2024

helpful reference list


playerzero

Pages to be created:

  • game mechanic guides :holding back tears:
  • adding victors

Pages to be complete:

Chips

navicust


Modcards

  • adding ID number for the idealEXE mod in the wiki page for modcards (this can be done by looking at each modcard's page because they include the "mod card number" which is the value used for the patch. Basically find a way to add that to the overall table (shouldnt be too bad to do))
  • haha good luck adding info for every single modcard


Pages to be checked:

  • Machine_Gun_chip_series_(BN6)
    • add number of hits of machgun for the different area configerations. Add how it should be used, using it mid movement from the opponent can make it more risky. bait the opponent to stepping to the bottom. standing at the top for more time to react vs standing in the middle for easier movement. more area makes it easier to dodge because you dont have to double back. taking it in * code with other combo chips to remove defense. can be a great finisher with uninstall or if the opponent was uninstalled already
  • Roll_chip_series_(BN6)

Misc things to add

  • add beast out jump targetting to all chips
  • beast out jump targeting moved to be under chip description and above notes
  • add slash vs dust cross in both pages
  • add how b back works and the frame window timing
  • add bingus patch info for bdt and tengu and windrack
  • add to chips and crosses how they interact with the invis barrier glitch (and maybe finding a better name for the page :baby) Invisible + Barrier interaction
  • adding the beast jump frames for chips
  • add patch cards that give a navi cust part
  • add more information for each bug's individual page similar to chips
  • add Slash Cross against Tengu Cross in both pages

DONE


amongus