Playerzero (talk | contribs) No edit summary |
Playerzero (talk | contribs) No edit summary |
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==playerzero== | ==playerzero== | ||
==Pages to be created: | ==Pages to be created: == | ||
*game mechanic guides :holding back tears: | *game mechanic guides :holding back tears: | ||
*adding victors | *adding victors | ||
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* add [[Slash_Cross#Competitive_Overview|Slash Cross]] against [[Tengu_Cross#CounterPlay|Tengu Cross]] in both pages | * add [[Slash_Cross#Competitive_Overview|Slash Cross]] against [[Tengu_Cross#CounterPlay|Tengu Cross]] in both pages | ||
==DONE== | |||
* [[Bugs_(BN6)]] fix the navicust links to be in the right format {{NaviCust part|6|Super Armor}} | * [[Bugs_(BN6)]] fix the navicust links to be in the right format {{NaviCust part|6|Super Armor}} | ||
* [[Doll_Thunder_chip_series_(BN6)]] checked | * [[Doll_Thunder_chip_series_(BN6)]] checked |
Revision as of 11:19, 1 July 2024
mongus
helpful reference list
- https://wiki.n1gp.net/Statuses_(BN6)
- https://wiki.n1gp.net/Panels_(BN6)
- https://wiki.n1gp.net/Chips_(BN6)
- style guide: N1GP:Style_guide
playerzero
Pages to be created:
- game mechanic guides :holding back tears:
- adding victors
Pages to be complete:
Chips
- starting https://wiki.n1gp.net/Iron_Shell_chip_series_(BN6)
- Corn Shot_chip_series_(BN6) frame data and counterplay
- Step_Sword_(BN6) competitive (need to think what to add for Sword_chip_series_(BN6) as well)
- Bug_Death_Thunder_(BN6) - playerzero: to finish competitive overview
- adding beast jump info for
Modcards
- adding ID number for the idealEXE mod in the wiki page for modcards (this can be done by looking at each modcard's page because they include the "mod card number" which is the value used for the patch. Basically find a way to add that to the overall table (shouldnt be too bad to do))
- haha good luck adding info for every single modcard
Pages to be checked:
- Machine_Gun_chip_series_(BN6)
- add number of hits of machgun for the different area configerations. Add how it should be used, using it mid movement from the opponent can make it more risky. bait the opponent to stepping to the bottom. standing at the top for more time to react vs standing in the middle for easier movement. more area makes it easier to dodge because you dont have to double back. taking it in * code with other combo chips to remove defense. can be a great finisher with uninstall or if the opponent was uninstalled already
Misc things to add
- add beast out jump targetting to all chips
- beast out jump targeting moved to be under chip description and above notes
- add slash vs dust cross in both pages
- add how b back works and the frame window timing
- add bingus patch info for bdt and tengu and windrack
- add to chips and crosses how they interact with the invis barrier glitch (and maybe finding a better name for the page :baby) Invisible + Barrier interaction
- adding the beast jump frames for chips
- add patch cards that give a navi cust part
- add more information for each bug's individual page similar to chips
- add Slash Cross against Tengu Cross in both pages
DONE
- Bugs_(BN6) fix the navicust links to be in the right format SuprArmr
- Doll_Thunder_chip_series_(BN6) checked
- Bubble_Star_chip_series_(BN6) checked
- https://wiki.n1gp.net/Speed_NaviCust_part_series_(BN6) checked
- Fire_Burner_chip_series_(BN6) checked
- Yo-Yo_(BN6) done
- * https://wiki.n1gp.net/Shield_NaviCust_part_series_(BN6) done
- https://wiki.n1gp.net/Corn_Shot_chip_series_(BN6) doneish
- Bugs_(BN6) two
- https://wiki.n1gp.net/Variable_Sword_chip_series_(BN6)
- Elec_Pulse_chip_series_(BN6)
- Air_Hockey_(BN6)