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mongus | mongus | ||
style guide: [[N1GP:Style_guide]] | |||
==Pages to be created: == | ==Pages to be created: == | ||
*game mechanic guides :holding back tears: | *game mechanic guides :holding back tears: | ||
*adding victors | |||
==Pages to be complete:== | ==Pages to be complete:== | ||
* [[ | *[[Corn Shot_chip_series_(BN6)]] frame data and counterplay | ||
*[[ | *[[Step_Sword_(BN6)]] competitive (need to think what to add for [[Sword_chip_series_(BN6)]] as well) | ||
* and the rest of the chips :baby: | * and the rest of the chips :baby: | ||
*[[Custom_NaviCust_part_series_(BN6)]] | *[[Custom_NaviCust_part_series_(BN6)]] | ||
*[[Charge_NaviCust_part_series_(BN6)]] | |||
*and most other navicust parts :relived: | *and most other navicust parts :relived: | ||
*haha good luck adding info for every single modcard | *haha good luck adding info for every single modcard | ||
* adding ID number for the idealEXE mod in the wiki page for modcards | |||
*[[Bug_Death_Thunder_(BN6)]] - playerzero: to finish competitive overview | *[[Bug_Death_Thunder_(BN6)]] - playerzero: to finish competitive overview | ||
* adding beast jump info for | |||
==Pages to be checked: == | ==Pages to be checked: == | ||
*[[Bugs_(BN6)]] | *[[Bugs_(BN6)]] | ||
*[[ | * add [[Slash_Cross#Competitive_Overview|Slash Cross]] against [[Tengu_Cross#CounterPlay|Tengu Cross]] in both pages | ||
*[[ | * https://wiki.n1gp.net/Variable_Sword_chip_series_(BN6) | ||
*[[ | *[[Elec_Pulse_chip_series_(BN6)]] | ||
*[[ | *[[Air_Hockey_(BN6)]] | ||
*[[Machine_Gun_chip_series_(BN6)]] | |||
==Misc things to add== | ==Misc things to add== | ||
* add beast out jump targetting to all chips | * add beast out jump targetting to all chips | ||
* beast out jump targeting moved to be under chip description and above notes | * beast out jump targeting moved to be under chip description and above notes | ||
* add slash vs dust cross in both pages | * add slash vs dust cross in both pages | ||
* add how b back works and the frame window timing | * add how b back works and the frame window timing | ||
* add bingus patch info for bdt and tengu and windrack | * add bingus patch info for bdt and tengu and windrack | ||
* add to chips and crosses how they interact with the invis barrier glitch (and maybe finding a better name for the page :baby) [[Defense_Priority|Invisible + Barrier interaction]] | |||
*adding the beast jump frames for chips | |||
*add patch cards that give a navi cust part | |||
==helpful reference list== | |||
*https://wiki.n1gp.net/Statuses_(BN6) | |||
*https://wiki.n1gp.net/Panels_(BN6) | |||
*https://wiki.n1gp.net/Chips_(BN6) | |||
==DONE== | ==DONE== | ||
* [[Bugs_(BN6)]] fix the navicust links to be in the right format {{NaviCust part|6|Super Armor}} | * [[Bugs_(BN6)]] fix the navicust links to be in the right format {{NaviCust part|6|Super Armor}} | ||
* [[Doll_Thunder_chip_series_(BN6)]] checked | |||
*[[Bubble_Star_chip_series_(BN6)]] checked | |||
* https://wiki.n1gp.net/Speed_NaviCust_part_series_(BN6) checked | |||
*[[Fire_Burner_chip_series_(BN6)]] checked | |||
* [[Yo-Yo_(BN6)]] done | |||
* * https://wiki.n1gp.net/Shield_NaviCust_part_series_(BN6) done | |||
* https://wiki.n1gp.net/Corn_Shot_chip_series_(BN6) doneish |
Latest revision as of 14:04, 28 October 2023
mongus
style guide: N1GP:Style_guide
Pages to be created:
- game mechanic guides :holding back tears:
- adding victors
Pages to be complete:
- Corn Shot_chip_series_(BN6) frame data and counterplay
- Step_Sword_(BN6) competitive (need to think what to add for Sword_chip_series_(BN6) as well)
- and the rest of the chips :baby:
- Custom_NaviCust_part_series_(BN6)
- Charge_NaviCust_part_series_(BN6)
- and most other navicust parts :relived:
- haha good luck adding info for every single modcard
- adding ID number for the idealEXE mod in the wiki page for modcards
- Bug_Death_Thunder_(BN6) - playerzero: to finish competitive overview
- adding beast jump info for
Pages to be checked:
- Bugs_(BN6)
- add Slash Cross against Tengu Cross in both pages
- https://wiki.n1gp.net/Variable_Sword_chip_series_(BN6)
- Elec_Pulse_chip_series_(BN6)
- Air_Hockey_(BN6)
- Machine_Gun_chip_series_(BN6)
Misc things to add
- add beast out jump targetting to all chips
- beast out jump targeting moved to be under chip description and above notes
- add slash vs dust cross in both pages
- add how b back works and the frame window timing
- add bingus patch info for bdt and tengu and windrack
- add to chips and crosses how they interact with the invis barrier glitch (and maybe finding a better name for the page :baby) Invisible + Barrier interaction
- adding the beast jump frames for chips
- add patch cards that give a navi cust part
helpful reference list
- https://wiki.n1gp.net/Statuses_(BN6)
- https://wiki.n1gp.net/Panels_(BN6)
- https://wiki.n1gp.net/Chips_(BN6)
DONE
- Bugs_(BN6) fix the navicust links to be in the right format SuprArmr
- Doll_Thunder_chip_series_(BN6) checked
- Bubble_Star_chip_series_(BN6) checked
- https://wiki.n1gp.net/Speed_NaviCust_part_series_(BN6) checked
- Fire_Burner_chip_series_(BN6) checked
- Yo-Yo_(BN6) done
- * https://wiki.n1gp.net/Shield_NaviCust_part_series_(BN6) done
- https://wiki.n1gp.net/Corn_Shot_chip_series_(BN6) doneish